MC2 - Interactive Foliage 2.2.0 Neoforge 26.2
Curse Maven Snippet
What's new
2.2.0 INTERACTIVE FOLIAGE - Update

Added
- VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
- Beryl support: foliage lit and shadowed like the terrain (same versions)
- Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
- Interaction with entities on sub-levels
- Sable's dynamic shading
- Works with Sodium and shader packs
- Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
- Rain wind follows the sub-level's orientation
- cbbg (Color Banding Be Gone) compat
- Plants added by backport mods under vanilla ids now wave and interact
- LambDynamicLights is followed on every version
Fixed
- Crash when turning a shader pack off with 'cbbg' installed
- Light and block changes now show on the foliage on the same frame
- Stutter when many light changes hit the foliage at once
- Animated foliage textures stopped moving under Sodium
- Interaction was lost without shaders when Sable (Veil) was installed
- Layered plant models flickering at the same depth on 1.21.11
Soon
- More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
- Chunks Fade In / Chunk Animator support
- Colorful Lighting
- Nvidium support
- Luxium support
karto

