File Details
mbe_absolumentium-2.0.4-neoforge-1.21.1.jar
- R
- Jul 14, 2025
- 247.46 KB
- 27
- 1.21.1
- NeoForge
File Name
mbe_absolumentium-2.0.4-neoforge-1.21.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
- The Absolumentium Bow no longer triggers the bow-stretching animation when there are no arrows in the inventory. Previously, this animation would display the texture of the bow being pulled without an arrow. This behavior now only persists in Creative mode, where shooting without arrows is still possible.
- The arrow priority order has been changed: if you have both regular arrows and Spectral Arrows in your inventory, Spectral Arrows will now be fired first.
- The sound played when shooting with the bow has been updated. It now uses the classic arrow shooting sound from a regular Minecraft bow.
- The pitch (sound height) is now dynamic: it adjusts based on the arrow’s launch speed. This creates a more immersive sound effect, especially when shooting with high power, giving the sense of speed and force.
- Fixed a bug where the shooting sound could sometimes play twice — once on the client side and once on the server side. The sound is now handled only on the server side, preventing duplication.
- Arrows shot with the Absolumentium Bow are now correctly recognized as being fired by the player. Previously, when an entity was killed with this bow, the game didn’t associate the kill with the player, treating it as a “neutral” arrow instead. With this fix, vanilla achievements related to bows, such as "Sniper Duel", can now be unlocked properly.
- The Looting enchantment has been specifically enhanced for the Absolumentium Bow. It is now more effective on this bow than on a standard one.

