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Masterful Machinery Upgraded

Masterful Machinery but for neoforge
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MasterfulMachinery-1.21.1-0.13.0.jar

File nameMasterfulMachinery-1.21.1-0.13.0.jar
Uploader
AnomzAnomz
Uploaded
Oct 13, 2026
Downloads
25
Size
1.7 MB
Mod Loaders
NeoForge
File ID
9153497
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:masterful-machinery-upgraded-1643402:9153497"

Learn more about Curse Maven

What's new

[1.21.1-0.13.0] - 2026-10-12

Added

  • Animated GeckoLib models for machines (needs GeckoLib). Add a geoModel object to a controller or structure with model, texture and optionally animations, plus idle and working animation names. offset, scale, rotate and glow place and light it. A structure's geoModel wins over the controller's; "geoModel": "none" turns it off for that structure. From KubeJS, .geoModel({...}) on controllers and structures.
  • components on item ingredients match items by their data components, like enchantments or a custom name, and give outputs those components.
  • Output priority for fluid, energy, chemical and heat ports. The Priority Setter now works on them like it does on item ports: higher-priority ports fill first.
  • The missing blocks tooltip lists every port tier that fits a spot, not just one.

Fixed

  • Machines no longer lose outputs when a port's chunk unloads and loads again.
  • Item ports keep enchanted items when saving, and no longer stack items with different components together.
  • Structure previews no longer crash on blocks whose models need a world.
  • Source, heat and EMC port screens show their bar in the right color (purple, orange and gold) instead of the red energy bar. The source JEI icon is purple too.

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