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Masterful Machinery Upgraded

Masterful Machinery but for neoforge
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MasterfulMachinery-1.21.1-0.5.0.jar

File nameMasterfulMachinery-1.21.1-0.5.0.jar
Uploader
AnomzAnomz
Uploaded
Sep 7, 2026
Downloads
24
Size
953.2 KB
Mod Loaders
NeoForge
File ID
8827052
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:masterful-machinery-upgraded-1643402:8827052"

Learn more about Curse Maven

What's new

[1.21.1-0.5.0] - 2026-09-05

Added

  • Replication matter ports. mm:replication/matter puts a machine on Replication's matter network. An output port empties itself into your tanks like a Disintegrator; an input port pulls what it needs from anywhere on the network like a Replicator, rather than waiting for a pipe to push at it. Matter pipes connect to it, and other mods can see it through Replication's own capability. Config: capacity, matter, tanks, priority, network.
  • Entity ports. mm:entity lets a machine work with mobs. A mob that walks onto the port is picked up on its own — stored swallows it into the block, standing leaves it on top where you can still see it. A recipe can spend a mob or keep it as a catalyst, ask for one type or a whole entity tag, and an output port produces mobs instead of consuming them. Break the port and you get every mob back. Config: capacity, mode, invulnerable, immobile, silent, persistent, zone, speedPerEntity, consume, entities / tags.
  • zone sets how much space above a port it watches — a flat 3x3 pad, a tall chimney, or a cube up to 16 on a side. speedPerEntity makes a crowd worth having: every mob past the first speeds the recipe up, so three on a pedestal can run it three times as fast.
  • Machine recipes can run faster than one tick of progress per tick. Nothing changes unless a port asks for it, and today only speedPerEntity does.
  • Both ports take their options from KubeJS under the same names.

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