marsfalloutexpansion-0.6.jar
Curse Maven Snippet
What's new
0.6: Nuke, Build, Destroy
ADDITIONS:
- added Locks, Bobby Pins, and Lockpicking!
- added Protectrons (Spawns around Protectron Charging Stations)
- added Uranium Ore and its respective items/blocks
- added the following blocks:
~ shack set (wall, door, floors, roofs)
~ Dirty Tile and Cracked Tile
~ Rusted Iron Block
~ Broken Window
~ Caution Stripes
~ Cinder Blocks
~ Wood Pallets
~ Medkit Box
~ Toolbox
~ Locker
~ Safe
~ Destroyed Terminal
~ Protectron Charging Station
- added the following structures:
~ scrap shacks (3 variants
~ RobCo Robot Shop
CHANGES:
- all weapons now have compatibility with the Better Combat mod
- all doors / containers that naturally spawned have a chance to be locked
- When broken, Glass Panes now become Broken Windows, which damage whatever entity walks through it
- Regular Eyebots now attack most hostile mobs
FIXES:
- improved Feral Ghoul / Glowing One spawn rates
- fixed Spawn Egg Textures being oddly dark colors
- fixed Tatos, Corn, and Mutfruit being guaranteed in village loot tables
This mod has no additional files

