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Marium's Soulslike Weaponry

New bosses and legendary weapons!

File Details

[1.21.1] SW-1.4.3 fabric

  • R
  • May 22, 2026
  • 51.92 MB
  • 95
  • 1.21.1
  • Fabric

File Name

soulslike-weaponry-1.4.3-1.21.1-fabric.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mariums-soulslike-weaponry-632066:8129029"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

1.4.3

  • Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
    • Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
  • Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage

1.4.2

  • Fixed bug causing Galeforce Cloudburst to target oneself
  • Fixed a bug causing the game to crash due to item stacks not being set properly
  • Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
  • Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
    • Holy Moonlight Greatsword
    • Bluemoon Greatsword
    • Dark Moon Greatsword
    • Master Sword
    • Added config lines to change this level cap for this removal to trigger
  • Gatling Gun bullets now bypasses invulnerability frames
    • Added config lines for all the guns to toggle this
    • Phantom Trace bullets does not go through invulnerability frames
  • Blunderbuss bullets now also bypass invulnerability frames
    • Phantom Trace bullets does not go through invulnerability frames
    • Reduced damage and increased cooldown since more bullets can now hit the same target
      • Damage per bullet: 13 -> 8
      • Damage per bullet per level: 3.5 -> 2.0
      • Bonus bullets shot per level: 0.8 -> 0.4
      • Minimum cooldown: 20 -> 50
      • Cooldown: 80 -> 200
      • Bullets needed: 2 -> 3
      • Bullets needed with infinity: 2 -> 3
  • Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
  • Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0