File Details
[1.21.1] SW-1.4.3 fabric
- R
- May 22, 2026
- 51.92 MB
- 95
- 1.21.1
- Fabric
File Name
soulslike-weaponry-1.4.3-1.21.1-fabric.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Changelog
1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0

