marinemc-1.7.1.jar
Curse Maven Snippet
What's new
Minor Update 1.7.1
Changes
- Autoaim has been adjusted to also have a horizontal 5.6 degree check.
- Autoaim is now also activated against other online players.
- Autoaim now ignores invisible players
- Doom Marine damage sources now ignore Protection, Blast protection, and Resistance enchantments
- Shields can now block all Doom damage sources including hitscan
Fixes
- fixed an issue of wolf armor making wolves immune against doom damage sources
- adjusted marine movement to more accurately work with the original
- fixed an issue with the pickup message "medkit that you REALLY need" would display even if player was above 25% health
- fixed an issue where soulspheres/megaspheres would act similarly to medkits and stimpacks, only healing up to 100% health
- shooting a non damageable entity no longer draws blood
- does not knock it back
- or trigger player turn if melee or chainsaw is used or pvp is turned off
- adjusted armor wear behavior when marine mode is switched or compatibility mode is switched
Note for servers using Open Parties and Claims
- To protect players inside claims, set
playersByPlayers,playersByMobsandplayersByOtherto false in the player config.
This mod has no additional files

