Mariculture

Fishies! Coral! Kelp! Magic! Machines!

File Details

Mariculture-1.7.2-b11.jar

  • B
  • Jun 15, 2014
  • 3.60 MB
  • 865
  • 1.7.2

File Name

Mariculture-1.7.2-b11.jar

Supported Versions

  • 1.7.2

Mariculture 1.7.2 BETA 11

• NOTE: I started work on Turbine Re-Renders, I'll finish them when we have Forge for 1.7.10, If the model bothers you, change the config in machines.cfg to enable the old models
• Only the base fish can be caught alive once again in the wild, they also all have an increased chance of being caught alive by default, Just wasn't a fan of skipping everything. I have better plans for this in 1.2.4 ;)
• Improved Scuba Mask and Diving Helmet vision, Snorkel now has the old diving helmet vision
• Added EnderIO fuels as usable with the crucible
• Fixed HYPER Hungry Fish
• Fixed Autofisher not consuming bait
• Tank Size is now ONLY updated when a male fish enters the fish feeder
• Added Waila Support for Casters
• Added Nugget Caster
• Heating upgrades now process 4 x as many eggs at once in the incubator.
• Added RF/t to the tooltip when hovering over the power indicator for rf using/making machines
• Droplets are now their own item, craft old droplets with themselves to make new (will be removed at some point). This is to make it easier to specify any droplet in a recipe.
• Water Turbines output slightly more
• Diving Boots will now make you sink faster when holding shift
• Added lifejacket, will cause to stay afloat on top of water.
• Wetsuit now makes Flippers twice as fast, You need to take flippers on and off if you put wetsuit on first, as speed is only updated when flippers are put on, or you can enter/leave water
• Fix NEI Tooltips in normal minecraft
• Didn't like my sifter changes... Sifter now pops items as before. ;D