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ManorFolk

Manorfolk lets you assign villagers to work areas, storage, and jobs so your estate can run itself. Build fields, manage workers, and create production chains with villagers who gather, craft, deliver, and grow over time.
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manorfolk-0.1.3.jar

File namemanorfolk-0.1.3.jar
Uploader
MoonMan_001MoonMan_001
Uploaded
Jul 31, 2026
Downloads
22
Size
411.8 KB
Mod Loaders
NeoForge
File ID
8545071
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:manorfolk-1629820:8545071"

Learn more about Curse Maven

What's new

Manorfolk 0.1.3 - Stewardship and Worker Needs

Steward's Tool

  • Redesigned the Steward's Tool as a live estate overview.

  • Added workforce counts, field staffing, worksite health, crop plans, worker portraits, levels, and current activities.

  • Added separate Status and Needs views.

  • Reports now update automatically while the menu remains open.

  • Fields can be collapsed to organize estates with many workers.

  • Retained global Field Flag and boundary visibility controls.

Worker Hunger and Provisions

  • Added persistent worker hunger. Level 1 workers have 10 hunger points.

  • Working drains hunger faster than waiting, while sleeping and unloaded workers do not lose hunger.

  • Hungry workers seek food and eat using vanilla animations and sounds.

  • Workers stop working at zero hunger if no food is available.

  • Added a dedicated provisions slot holding up to five food items.

  • Added live hunger and carried-food information to the Needs view.

  • Harmful, teleporting, and unusually valuable foods are excluded.

  • Added the farmer-only Eat Harvests option, disabled by default.

Worker Beds

  • Beds can now be assigned to and unassigned from specific workers.

  • Assigned workers only use their designated bed.

  • Broken beds are detected immediately.

  • Bed information and controls update live.

Worksite Accessibility

  • Added warnings and red highlights for unreachable storage and field blocks.

  • Storage can be linked before assigning a worker.

  • Farmers can work without linked storage when they already have the necessary supplies.

  • Storage is only required for withdrawing supplies and depositing items.

  • Improved path checking to reduce false inaccessible-block warnings.

Interface and Fixes

  • Added real rendered villager portraits with farmer hats, biome appearance, colored hat bands, and stable sleeping portraits.

  • Redesigned worker Needs entries to fit hunger, provisions, beds, and controls cleanly.

  • Crop breaking and item collection are now both reported as Harvesting.

  • Existing worker inventories automatically migrate to the new provisions-slot layout.

  • Added further storage-linking, worker-pathing, and live-report stability fixes.

For Minecraft 1.21.1 using NeoForge 21.1.241 or newer. Compatible with All the Mods 10.

This mod has no additional files