Mane Point 2

Sequel to Ender's Mane

File Details

ManePoint2 V0.3.5 for NeoForge-1.21.4.jar

  • R
  • Jul 28, 2025
  • 38.60 MB
  • 37
  • 1.21.4
  • NeoForge

File Name

manepoint-0.3.5-neoforge-1.21.4.jar

Supported Versions

  • 1.21.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:mane-point-2-964982:6819978"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changed Enchanter Block, Enchant button description to “Cost: 30 Levels, 1024 Power and +1 level of Instability” was “64 Power and +1 level of Instability”

Enchanter Block can only enchant items with durability

Armored mobs is now a gamerule called “Harder Mobs” (distance-based difficulty). Bad Name, I know

Viruses can only start on mobs if they are able to see the sky

Infectious blocks are less likely to successfully infect if the block they are trying to infect is not able to see the sky

Virus no longer negatively impact undead mobs

Infectious Spawners can now spawn zombies and need to see the sky in order to spawn mobs

Added Telewire which is a wire type block that is able to teleport power to another location

Added Anti-Building/Mining Field. Power them and they do what's on the tin. Mining though is only 99% effective

Bandages has been Buffed

Stem Injector no longer give instant health, regeneration was buffed and the time to use is now 3s (was 2s)

Healing Liquid now works properly and give a small amount of food

Healing Block now take 1 power every second while one (Was 8)

1 Old Nickel and 3 Diamonds can now make 2 Old Nickels

Added Pepper and Pepper Bushes, they can be found in Deserts and Badlands

Removed the Shopkeeper trader (Coin/Money rework)

Added Powered AC and Heating Units

Added Cooling Armor (Helps a lot with the Nether if you play with Temperture)

Removed Recipe for Coin Server (Coin/Money rework)

Disabled Wallet Notification pop-up and sound (Coin/Money rework)

Added Player Injury gamerule. The more hurt and hungry you are, the worse the effects you’ll be given. Also take high amounts of damage may stun you

Added mod logo as a banner pattern

Added Banner Pattern Capsule

The Elemental Distributor now needs power to work

Removed Temperature Regulation Gamerule

Solar Panel’s blast resistance is now 3, was 10

Added more Advancements (Won’t list)

Elemental Distributor now has a blast resistance of 8, was 15

Mooshrooms now spawn with the virus

Infectious Blocks now take 10 Minutes to tick, was 5 Minutes 

Add some Structures