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Maleficium: Vampires, Magic & More!

Adds magic and vampires into Minecraft.

File Details

maleficium-1.0.0.jar

  • R
  • Dec 13, 2025
  • 407.27 KB
  • 15
  • 1.20.1
  • Forge + 1

File Name

maleficium-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:maleficium-1252994:7326894")

NeoForge

implementation fg.deobf("curse.maven:maleficium-1252994:7326894")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Additions

  • TerraBlender dependency
  • Ancient Forest biome
  • Added Maleficium levels
  • Added magical energy system
  • Added white oak stake crafting recipe
  • Vampires can now stay under water without drowning
  • "Become A Witch" achievement is now granted on join (if the player has magic)

Changes

  • White Oak Trees now only generate in the Ancient Forest biome
  • Updated mod logo
  • Reworked the blood system to make hunger go down slower (improved saturation)
  • Changed invisibility spell duration to be dependent on Maleficium level
  • Made the "Become A Vampire" achievement be granted to original vampires too.
  • Updated item textures (thank you SangreBK)
  • Added autocompletion for "/setspecies"
  • Desiccated players now teleport to the ground (stops them floating)

Fixes

  • Fixed bug involving patchouli dependency
  • Fixed bug that caused player skins to stay desiccated after respawning
  • Made white oak planks craftable
  • Fixed a bug that caused vampires to burn during the rain
  • Fixed bug that caused original vampires to be unable to compel mobs