maleficium-1.0.0.jar
Curse Maven Snippet
What's new
Additions
- TerraBlender dependency
- Ancient Forest biome
- Added Maleficium levels
- Added magical energy system
- Added white oak stake crafting recipe
- Vampires can now stay under water without drowning
- "Become A Witch" achievement is now granted on join (if the player has magic)
Changes
- White Oak Trees now only generate in the Ancient Forest biome
- Updated mod logo
- Reworked the blood system to make hunger go down slower (improved saturation)
- Changed invisibility spell duration to be dependent on Maleficium level
- Made the "Become A Vampire" achievement be granted to original vampires too.
- Updated item textures (thank you SangreBK)
- Added autocompletion for "/setspecies"
- Desiccated players now teleport to the ground (stops them floating)
Fixes
- Fixed bug involving patchouli dependency
- Fixed bug that caused player skins to stay desiccated after respawning
- Made white oak planks craftable
- Fixed a bug that caused vampires to burn during the rain
- Fixed bug that caused original vampires to be unable to compel mobs
This mod has no additional files

