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Make Bubbles Pop [Client] [Forge/Fabric/Quilt]

Client-side mod that makes bubble particles pop and lets them rise realistically to the water surface.

File Details

Make Bubbles Pop v0.3.0 - Forge 1.19.4-1.20.4

  • R
  • Jul 14, 2024
  • 28.78 KB
  • 3.6M
  • 1.20.4+9
  • Forge

File Name

make_bubbles_pop-0.3.0-forge-mc1.19.4-1.20.4.jar

Supported Versions

  • 1.20-Snapshot
  • 1.20.2-Snapshot
  • 1.20.3-Snapshot
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:make-bubbles-pop-605235:5532600")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Support for Minecraft 1.21 ⚔️ (closes #13, #14, #15)
  • Added config file and settings menu when installed alongside MidnightLib (closes #4)
  • Added entity interaction physics to bubbles (configurable)
  • Added biome dependent tint to all bubble types (configurable)
  • Fixed barrels opened by other players on servers not emitting bubbles (closes #11) (Thanks @AViewFromTheTop)
  • Adjusted current down bubbles to pop on top of magma blocks rather than inside them (closes #9)
  • Added varied pitch and volume to bubble pop and bubble swirl sounds (closes #8) (Thanks @AViewFromTheTop)
  • Barrel bubbling is now reliable on the client and will no longer bubble when a chunk with an already opened Barrel is loaded (Thanks @AViewFromTheTop)
  • Fixed checking incorrect side of barrels for bubble particles
  • Changed the default behavior to not maintain bubble particle velocity when popping (configurable) (Thanks @AViewFromTheTop)
  • Tweaked explosion bubbles and used better variable names
  • Restructured bubble particle logic and used better variable types
  • Adjusted barrel bubble spawn locations
  • Moved bubble pop logic to a separate utility class to reduce code duplication
  • Simplified water checks to use the already provided helper function in world or level
  • Fixed literal new line in fabric.mod.json after building (closes #12)