Majestic Bestiary (0.0.0-beta.13)
Curse Maven Snippet
What's new
v0.0.0-beta.13 - A walk of their own
Changed
- Every creature walks its own way instead of the vanilla limb swing: the undead shambles dragging a foot, the goblin scurries hunched over, the gnome waddles planting its staff, the satyr prances like a goat, the elf glides, the arcane mage strolls half-floating, the draconid stalks like a lizard, the tauren stomps like a bull, the giant lumbers, the Goliath advances behind its shield, the centaur trots, the wolf lopes, the Demon Knight marches, the Celestial Swordsman moves like a duelist, the Sky Stalker creeps and the Stone Bearer plods under its block.
- The sky island's three hold their swords properly: through the fist, with guard and pommel, instead of a blade stuck along the arm.
Fixed
- The Demon Knight, Celestial Swordsman and Sky Stalker minimap icons (Xaero's) were twice the size of every other creature's.
Notes
Only the walk animations changed; attacks keep their timing. Not tested in game yet.
JAR: majestic_bestiary-1.21.1-neoforge-21.1.249-0.0.0-beta.13.jar
This mod has no additional files

