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Majestic Bestiary

Shared creature library of the Majestic ecosystem: undead, goblins, dire wolves, elves, mages, draconids, giants and more.
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Majestic Bestiary (0.0.0-beta.13)

File namemajestic_bestiary-1.21.1-neoforge-21.1.249-0.0.0-beta.13.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Oct 6, 2026
Downloads
25
Size
428.2 KB
Mod Loaders
NeoForge
File ID
9083609
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:majestic-bestiary-1716117:9083609"

Learn more about Curse Maven

What's new

v0.0.0-beta.13 - A walk of their own

Changed

  • Every creature walks its own way instead of the vanilla limb swing: the undead shambles dragging a foot, the goblin scurries hunched over, the gnome waddles planting its staff, the satyr prances like a goat, the elf glides, the arcane mage strolls half-floating, the draconid stalks like a lizard, the tauren stomps like a bull, the giant lumbers, the Goliath advances behind its shield, the centaur trots, the wolf lopes, the Demon Knight marches, the Celestial Swordsman moves like a duelist, the Sky Stalker creeps and the Stone Bearer plods under its block.
  • The sky island's three hold their swords properly: through the fist, with guard and pommel, instead of a blade stuck along the arm.

Fixed

  • The Demon Knight, Celestial Swordsman and Sky Stalker minimap icons (Xaero's) were twice the size of every other creature's.

Notes

Only the walk animations changed; attacks keep their timing. Not tested in game yet.

JAR: majestic_bestiary-1.21.1-neoforge-21.1.249-0.0.0-beta.13.jar

This mod has no additional files