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Magnetization

A Create: Aeronautics addon adding a full magnetism layer for Sable-driven contraptions: emitters that pull or push ships (electromagnets, anchors, tractor beams, repulsor coils, excavators), permanent and temporary magnets.
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magnetization-1.4.0.jar

File namemagnetization-1.4.0.jar
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Aug 13, 2026
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NeoForge
File ID
8643753
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:magnetization-1543554:8643753"

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What's new

Magnetization 1.4.0 — Noble Gases & Rare-Earth Progression

This changelog covers every player-facing, compatibility, performance, documentation, and release-engineering change since Magnetization 1.3.1.

Version 1.4.0 introduces excitable noble gases, atmospheric processing, ion propulsion, a complete rare-earth magnet progression, expandable Tokamaks, new excavation integrations, extensive documentation, and major performance and compatibility improvements.

## Requirements

  • Minecraft 1.21.1

  • NeoForge 21.1.219+ and below 22.0 for the complete required stack

    • Magnetization itself permits NeoForge 21.1.200+
    • Create sets the effective 21.1.219 minimum
  • Create 6.0.10+

  • Sable 2.0.3+

  • Create: Aeronautics 1.3.0+

  • Simulated 1.3.0+

  • TerraBlender 4.1.0.8+

    Existing worlds can upgrade, but newly added ores and natural gas pockets only appear in newly generated chunks.

    Noble Gases

    Added six placeable noble gases, each with its own bucket, fluid tags, visual identity, flow behavior, and luminous discharge color:

  • Helium

  • Neon

  • Argon

  • Krypton

  • Xenon

  • Radon

    Gas movement reflects relative density:

  • Hydrogen, Helium, Neon, and Helium-3 rise.

  • Argon, Krypton, Xenon, and Radon settle.

  • Tritium radioluminesces continuously without external excitation.

    Additional gas-system improvements include:

  • Hydrogen and Helium-3 now participate in powered gas excitation.

  • Gas excitation survives ordinary fluid updates instead of flickering or disappearing.

  • Dormant gases remain faint while excited gases become brightly visible.

  • Fixed gas translucency, layer ordering, and world rendering.

  • Dormant gases now render correctly inside Create fluid tanks and pipes.

  • Added common gaseous-fluid, isotope-fluid, bucket, and material tags for cross-mod use.

  • Added configurable natural Helium and Radon pockets in the Overworld.

  • Added configurable gas-pocket rarity, height range, and size.

  • Added a dedicated Radon Exposure status effect and icon.

  • Radon exposure accumulates near natural Radon and active Radon Ion Thruster exhaust.

  • Radon exposure decays after reaching safety and deals configurable damage after its threshold.

    Gas Exciter

    Added the Gas Exciter, an FE-powered machine for illuminating connected gas networks.

  • Excites an entire connected volume of one supported gas.

  • Uses a unique discharge color for each gas.

  • A redstone signal disables the machine.

  • Multiple exciters connected to the same gas network coordinate so only one consumes FE.

  • Network traversal is bounded by a configurable safety limit.

  • The machine never loads unloaded chunks while scanning a network.

  • Added active and inactive block appearances.

  • Reports the connected gas, FE state, redstone shutdown state, and operating condition.

  • Fixed its WTHIT power display and live-state feedback.

  • Added dedicated Create Ponder and Patchouli guidance.

    Gas Vent and Addon Gas API

    Added the directional Gas Vent for gases supplied by optional addons.

  • Accepts up to 1,000 mB of a supported gas.

  • Can receive fluid through any face.

  • Releases gas through its directional outlet.

  • Produces persistent, recoverable gas clouds.

  • Clouds may rise, sink, or remain neutral according to their data profile.

  • Clouds support excitation, decay, persistence, Gas Detector readings, inspection overlays, and container recovery.

  • Rear-mounted Gas Exciters can illuminate the vented cloud network.

  • Added recipes, loot, models, textures, tooltips, Ponder, and Field Manual documentation.

    Addon and modpack authors can define ventable gases using datapack JSON. Profiles support:

  • Source and flowing fluid IDs

  • Rising, sinking, or neutral buoyancy

  • Dormant and excited ARGB colors

  • Standard NeoForge loading conditions

  • Strict validation for missing or duplicate fluid assignments

    Air Separator

    Added the Create-powered Air Separator.

  • Uses Create rotational power rather than FE.

  • Simultaneously produces Helium, Neon, Argon, Krypton, and Xenon.

  • Stores each gas in an independent internal tank.

  • Exposes assigned tanks through per-face NeoForge fluid capabilities.

  • Works with Create pipes and other compatible fluid-transport systems.

  • Minimum and maximum operating RPM are configurable.

  • Production scales with shaft speed.

  • Base and upgraded stress impact are configurable.

  • Lights up while actively separating gases.

  • Fixed inactive, active, shaft, and output-face textures.

    Air Separator Interface

    Added a dedicated, server-authoritative GUI featuring:

  • Five live gas bars

  • Current storage and tank capacity

  • Per-gas production rates

  • Current and required RPM

  • Explicit running, paused, full, and invalid-dimension states

  • A visible Isotope Separation Module slot

  • Helium-3 enrichment progress and output

  • Clickable gas and mechanical-input selection

  • A clickable face map for assigning each gas output and the Create shaft

  • Output-face tooltips so ports no longer require blind cycling

    The Air Separator also reports compact live status through:

  • Create goggles

  • Jade

  • WTHIT

  • The One Probe

    Isotope Separation

    Added:

  • Air Filter

  • Isotope Separation Module

    Installing the module in an Air Separator enables slow Helium-3 Crystal enrichment.

  • The module adds additional kinetic stress while installed.

  • Its work requirement, output behavior, allowed dimensions, machine rates, and stress values are configurable.

  • The Air Filter received finalized recipes and dedicated artwork instead of placeholder resources.

    Gas Detector

    Added the handheld Gas Detector.

  • Detects nearby native gases and vented addon gas clouds.

  • Identifies the detected gas.

  • Reports whether the gas is dormant or excited.

  • Reports Radon exposure and safe-distance information.

  • Uses an animated 32-frame item display.

  • Includes a dedicated HUD readout.

    The detector scanner was optimized and hardened:

  • Uses a bounded 64-origin-per-level LRU cache.

  • Refreshes readings in place instead of continually creating time-bucket entries.

  • Immediately evicts data when a world unloads.

  • Does not retain worlds through strong references.

  • Skips unloaded columns.

  • Avoids unnecessary block-entity queries for ordinary blocks.

    Ion Thruster

    Added the ship-only Ion Thruster.

  • Requires installation on a Sable-driven ship.

  • Uses FE and a gaseous propellant.

  • Can be rotated with a wrench.

  • Each propellant has independent thrust, maximum speed, fluid consumption, and FE cost.

  • Helium is efficient but provides lower acceleration.

  • Xenon is the strongest safe native propellant.

  • Radon is stronger but exposes nearby living entities.

  • Default thrust was recalibrated so even Helium can move a practical small ship.

  • Added active and inactive models, recipes, tooltips, overlays, Ponder, and Field Manual guidance.

    Datapacks can add external propellants through:

    #magnetization:ion_thruster_propellants

    Externally tagged gases receive a neutral fallback profile unless additional behavior is supplied.

    Unified Thruster Redstone Control

    Added consistent redstone control to:

  • Micro Thruster

  • Fusion Thruster

  • Ion Thruster

  • MHD Jet

  • Solar Sail

    By default, a redstone signal acts as an emergency stop and prevents thrust.

    The new propulsion.allowRedstoneThrustPower setting lets modpacks change this behavior so redstone can replace the machine’s FE requirement.

    This is independent of the existing redstone-power option for field emitters and Railgun Emitters.

    Magnet-Fuel Default Change

    Magnet consumption in the Homopolar Motor and MHD Jet now defaults to off for new configurations.

    Modpacks can restore strength-scaled magnet consumption with:

    propulsion.magnetSlotConsumesFuel

    Existing configuration files that already contain an explicit value retain that value.

    Rare-Earth Worldgen

    Added four complete rare-earth ore families:

  • Bastnäsite

  • Monazite

  • Cobaltite

  • Borax

    Each family includes:

  • Stone ore

  • Deepslate ore

  • Fortune and Silk Touch support

  • Loot tables

  • Mining requirements

  • Common ore tags

  • Dedicated textures and models

  • Overworld generation

  • Ore Dowsing Compass support

  • Ore Excavation support

  • JER distribution charts

    The new worldgen.rareEarthOreGenerationEnabled setting controls all four families.

    Disabling it affects newly generated chunks without removing recipes or datapack-provided alternatives.

    Fixed the configured features so both stone and deepslate rare-earth variants generate correctly.

    Rare-Earth Processing

    Added a complete staged Create-processing chain covering:

  • Bastnäsite Concentrate

  • Monazite Concentrate

  • Cobaltite Concentrate

  • Neodymium Oxide

  • Dysprosium Oxide

  • Samarium Oxide

  • Boron Dust

  • Neodymium Powder

  • Dysprosium Powder

  • Samarium Powder

  • Cobalt Powder

  • Neodymium Ingot

  • Samarium Ingot

  • Cobalt Ingot

  • Samarium–Cobalt Alloy

  • Neodymium Alloy

  • Samarium–Cobalt Plate

  • Neodymium Alloy Plate

  • Samarium–Cobalt Magnet Blank

  • Neodymium Magnet Blank

  • Sintered Samarium–Cobalt

  • Sintered Neodymium

  • Finished Samarium–Cobalt and Neodymium magnets

    The progression uses crushing, washing, chemical reduction, alloy mixing, pressing, blank production, and sintering.

    Added common tags for ores, concentrates, oxides, dusts, ingots, plates, alloys, storage blocks, tools, armor, and finished magnets.

    Optional processing routes include:

  • TFMG Polarizer finishing for both sintered magnets

  • Immersive Engineering Metal Press recipes for rare-earth alloy plates

    Rare-Earth Magnets and Storage

    Added:

  • Samarium–Cobalt Magnet

  • Neodymium Magnet

  • Samarium–Cobalt Block

  • Neodymium Alloy Block

    The magnets now use the correct permanent-magnet block entity:

  • Samarium–Cobalt emits a MEDIUM field.

  • Neodymium emits a STRONG field.

    Added correct polarity models and dedicated north/south textures.

    Rare-Earth Tools and Armor

    Added complete Samarium–Cobalt and Neodymium tool sets:

  • Sword

  • Pickaxe

  • Axe

  • Shovel

  • Hoe

    Added complete armor sets for both materials:

  • Helmet

  • Chestplate

  • Leggings

  • Boots

    The materials have distinct gameplay identities:

  • Samarium–Cobalt armor reduces fire and lava damage by 20% per equipped piece.

  • Magnetized Neodymium tools provide double personal item-pull strength.

  • A complete Neodymium armor set reduces field-driven movement by 75%.

    Replaced all placeholder vanilla-derived rare-earth artwork with dedicated ore, intermediate, magnet, block, tool, item, and armor textures.

    Expandable Tokamaks

    Tokamaks are no longer restricted to a fixed 3Ă—3 ring.

  • Supports odd-sized square rings from 3Ă—3 through 15Ă—15 by default.

  • Maximum ring size is configurable up to 63Ă—63.

  • Preview rendering recognizes every permitted ring size.

  • FE capacity scales linearly with ring size.

  • Generation scales linearly with ring size.

  • Output rate scales linearly with ring size.

  • Existing Deuterium, Tritium, and Helium-3 fuel identities remain unchanged.

    Railgun Fixes

    Fixed Railguns mounted inside Sable sub-levels and moving craft.

  • Railgun Emitters can now be resolved from their owning Sable sub-level.

  • Pairing only considers emitters on the same structure.

  • Rail channels are transformed into world coordinates.

  • Launch direction follows the craft’s transformed orientation.

  • Manual hold, remote firing, block-breaking control, and unpairing work with plot-local emitters.

  • Advancement distance checks use the Railgun’s real world position.

  • Railgun Remotes can reach registered craft-mounted emitters even when a vanilla outer-world lookup cannot.

    Ore Excavation

    Added optional bulk-excavation support for:

  • Every Magnetization ore deposit

  • Helium-3 geodes

    The bridge preserves Ore Excavation’s configured tool requirements, blacklists, range, and excavation limits.

    Controlled by:

    compat.oreExcavationCompatEnabled

    Create Ore Excavation

    Added condition-gated infinite-vein recipes for:

  • Magnetite

  • Maghemite

  • Pyrrhotite

  • Hematite

  • Titanomagnetite

  • Lithium

  • Bastnäsite

  • Monazite

  • Cobaltite

  • Borax

  • Helium-3

    The four rare-earth veins have independent, default-enabled controls so modpacks can tune progression without disabling all excavation compatibility.

    Recipes remain absent when the addon is missing or compatibility is disabled.

    Create: The Factory Must Grow

    Expanded TFMG compatibility with a data-driven gas system.

    All eleven supported TFMG virtual gases can be routed through Gas Vents:

  • Air

  • Hot Air

  • Hydrogen

  • Neon

  • Carbon Dioxide

  • Furnace Gas

  • Butane

  • LPG

  • Propane

  • Propylene

  • Ethylene

    These gases receive configured buoyancy, dormant colors, excitation colors, Gas Detector support, recoverable clouds, and Gas Exciter behavior.

    Added compat.tfmgGasExcitationEnabled as an independent control beneath the existing TFMG master setting.

    Existing bidirectional Hydrogen, Lithium, steel, magnet, lubricant, casting, and processing integrations remain supported.

    Create: Cosmonautics

    Added optional Create: Cosmonautics compatibility.

  • Magnetization Hydrogen satisfies the rocketnautics:rocket_fuel contract.

  • The Cosmonautics Magnetic Stabilizer contributes ferromagnetic ship susceptibility.

  • Added five heat-stable Samarium–Cobalt alternatives covering:

    • Magnetic Stabilizer
    • RCS Thruster
    • Vector Thruster
    • Rocket Thruster
    • Booster Thruster
  • Added independent master and recipe configuration controls.

  • Added a safe optional dimension guard for environments where Cosmonautics’ Deep Space dimension is unavailable.

  • Verified against Create: Cosmonautics 26.08.307.

    Create: Coasters Simulated

    Expanded and verified coaster compatibility.

  • Coaster carts react to magnetic fields like other Sable craft, including while loose.

  • Rail-engaged coaster structures can be recognized and adopted by the Structural Inducer.

  • Loose carts remain excluded from Structural Inducer capture.

  • Linked coaster structures preserve their magnetic behavior.

  • Compatibility remains controlled by the existing Coasters master and behavior settings.

  • Verified against Create: Coasters Simulated 0.1.4.

    Coasters Simulated: Track Styles

    Added verified optional compatibility with Coasters Simulated: Track Styles 1.0.0.

  • Custom coaster anchor styles preserve Magnetization’s existing coaster-cart field reaction.

  • Independent rail and spine color metadata remains intact.

  • Styled, rail-engaged coaster carts remain recognizable by the Structural Inducer.

  • Track Styles adds presentation metadata rather than a new vehicle type, so no additional compatibility toggle is required.

  • Magnetization supplies the empty block model omitted from the addon’s 1.0.0 client resources, preventing its missing-model warning.

  • Added an isolated combined Coasters + Track Styles client profile and GameTest profile.

  • Added the combined profile to the release compatibility matrix.

    Other Compatibility Verification

    Updated compatibility validation for newer addon releases:

  • Create: AeroPortals compatibility verified against 1.3.0.

  • Immersive Aeronautics compatibility verified against 1.1.4 with Immersive Portals Core 6.0.7.

  • Create: Enchantment Industry remains verified against 2.4.2 with its updated Create: Dragons Plus dependency.

    All of these integrations remain optional.

    Recipe Viewers

    Expanded JEI, REI, and EMI information with a shared rare-earth progression topic covering:

  • All four source ores

  • Concentrates

  • Oxides and reduced materials

  • Alloys

  • Plates

  • Magnet blanks

  • Sintered intermediates

  • Finished magnets

    Added or refreshed discovery information for noble gases, atmospheric processing, Gas Vents, Ion Thrusters, and rare-earth equipment.

    Just Enough Resources

    Just Enough Resources (JER) is a JEI add-on.

    When JER is installed, Magnetization now provides synchronized distribution or drop charts for:

  • Magnetite

  • Maghemite

  • Pyrrhotite

  • Hematite

  • Titanomagnetite

  • Lithium

  • Bastnäsite

  • Monazite

  • Cobaltite

  • Borax

  • Helium-3 geodes

  • Magnetic gravel

  • Anomaly lodestone clusters

  • Meteorites

  • Petrified wood

  • Natural Helium pockets

  • Natural Radon pockets

    The JER catalog now uses a synchronized definition and is automatically checked for:

  • Worldgen drift

  • Distribution drift

  • Stone/deepslate variant drift

  • Missing natural resources

  • Loot-table drift

    Patchouli Field Manual

    Expanded and corrected the Patchouli Field Manual.

    New or expanded coverage includes:

  • Noble-gas behavior

  • Gas excitation

  • Gas Exciter operation

  • Gas Vent routing

  • Air Separator configuration

  • Isotope separation

  • Gas Detector use

  • Ion Thruster propellants

  • Redstone thrust control

  • Complete rare-earth processing

  • Optional TFMG, Cosmonautics, excavation, coaster, and recipe-viewer integrations

    The rare-earth chapter now follows all four source ores through concentrates, reduction, alloys, plates, blanks, sintering, and finished magnets.

    Also corrected:

  • Gas Vents accept input on any face while requiring a clear outlet.

  • Air Separator RPM values are configurable defaults rather than fixed rules.

  • JER is explicitly described as a JEI add-on.

  • Coasters Simulated: Track Styles is documented as preserving existing coaster magnetic behavior.

    Create Ponder

    Reworked Ponder registration around a synchronized scene catalog.

    Magnetization now registers 16 core scenes, including dedicated animated guidance for:

  • Tokamak rings

  • Fusion Thruster panels

  • Railguns

  • Electrolyzers

  • Gas Exciters

  • Gas Vents

  • Air Separators

  • MHD Jets

  • Micro Thrusters

  • Ion Thrusters

  • Solar Sails

  • Kinetic Coils

  • Homopolar Motors

  • Structural Inducers

  • Dipole Electromagnets

  • Samarium–Cobalt and Neodymium magnet progression

    Optional scenes are registered for:

  • Create: Steam ’n’ Rails track couplers

  • Copycats+ material susceptibility

    Scene targets are automatically checked against shipped block resources to prevent registration drift.

    HUD, GUI, and Accessibility

    Improved live machine information throughout the mod.

  • Air Separator information is synchronized through its GUI and inspection overlays.

  • Gas Exciters report gas type, FE state, redstone state, and operating condition.

  • Ion, Micro, Fusion, and MHD thrusters report accurate paused and idle requirements.

  • Kinetic Coils and Solar Sails use machine-specific idle explanations.

  • Machine displays no longer incorrectly claim every idle machine needs both a magnet and power.

  • Added block-level names for every noble gas.

  • Added a dedicated Radon Exposure icon.

  • Added element badges to noble-gas buckets:

    • He
    • Ne
    • Ar
    • Kr
    • Xe
    • Rn
  • Existing isotope and working-fluid badges remain available:

    • H
    • D
    • T
    • He³
    • Li
    • Ga
  • Badges appear in inventories, machine interfaces, JEI, REI, and EMI.

  • The text badges provide a non-color identification channel.

  • Completed centralized inventory-use tooltip coverage for all 277 registered items.

  • Added translated names, comments, labels, tooltips, and generated configuration descriptions for every new system.

    Rendering and Visual Polish

  • Added dedicated textures and models for every new machine, gas, ore, intermediate, block, tool, and armor set.

  • Fixed noble-gas translucency and render-layer ordering.

  • Increased dormant-gas transparency while keeping excited gas readable.

  • Fixed dormant-gas rendering in Create containers.

  • Added active Gas Exciter and Air Separator appearances.

  • Fixed Air Separator face textures and shaft/output orientation.

  • Added a 32-frame animated Gas Detector model.

  • Added complete rare-earth armor textures.

  • Removed placeholder vanilla textures from the rare-earth progression.

  • Added the missing Track Styles empty-model fallback.

    Performance and Stability

    Optimized several frequently executed systems.

    Gas Excitation

  • Deduplicates repeated network recomputations during the same tick.

  • Uses packed-position collections and bounded traversal.

  • Prevents multiple exciters from repeatedly scanning the same connected network.

  • Preserves bounded behavior when a configured network-size cap is reached.

  • Clears all level-scoped excitation state when dimensions unload.

    Magnetic Fields

  • Reuses per-tick target-classification results.

  • Avoids repeatedly recalculating susceptibility, polarity, diamagnetism, armor response, and item response for the same entity.

  • Precomputes repeated field parameters before applying force.

  • Clears cached targets on world unload.

    Inventory Output

  • Caches valid adjacent item destinations.

  • Rescans immediately when a neighboring block or capability changes.

  • Avoids full six-face capability scans every active tick when no inventory is present.

  • Clears cached handlers when dimensions unload.

    Steam ’n’ Rails

  • Tracks live carriage entities by level.

  • Reuses a per-tick carriage snapshot.

  • Avoids repeatedly scanning every entity for every projected train field.

  • Clears tracked carriages on unload.

    Gas Detector

  • Added bounded caching, unloaded-column checks, weak world ownership, and immediate unload cleanup.

    Additional Fixes

  • Gas excitation no longer disappears during normal fluid-state updates.

  • Gas Exciter active state and WTHIT power information remain synchronized.

  • Air Separator port assignments are server-authoritative.

  • Air Separator fluids expose the correct face-specific capabilities.

  • Air Separator active lighting and output textures match its live state.

  • Ion Thruster default force can move a practical small ship.

  • Rare-earth magnets emit their intended field strength.

  • Rare-earth ore variants, tags, recipes, translations, loot, and models are complete.

  • Natural-resource documentation now matches the actual JER catalog.

  • Noble-gas block names are available to block inspection overlays.

  • Common rare-earth block ore tags allow the Ore Dowsing Compass and excavation integrations to discover every new ore.

  • Track Styles metadata no longer risks breaking coaster magnetic or Structural Inducer recognition.

  • Added the missing client model expected by Track Styles 1.0.0.

    Configuration and Datapack Support

    Added extensive controls for:

  • Gas Exciter capacity

  • Gas Exciter transfer rate

  • Gas Exciter FE consumption

  • Maximum gas-network size

  • Radon exposure, decay, damage, and exhaust radius

  • Helium and Radon pocket generation

  • Gas-pocket rarity, height, and size

  • Air Separator capacity

  • Air Separator RPM range

  • Air Separator stress

  • Per-gas production rates

  • Isotope-separation work

  • Allowed Air Separator dimensions

  • Ion Thruster capacity

  • Ion Thruster thrust and speed

  • Per-propellant FE and fluid costs

  • Redstone-powered propulsion

  • Expandable Tokamak maximum edge

  • Rare-earth ore generation

  • Ore Excavation

  • Individual Create Ore Excavation rare-earth veins

  • TFMG gas excitation

  • Create: Cosmonautics compatibility and recipes

    Every new configuration entry includes translated labels, tooltips, source comments, and generated documentation.

    Datapack authors can also extend:

  • Ventable addon gases

  • Ion Thruster propellants

  • Common rare-earth material tags

  • Rocket-fuel compatibility

  • Ore and excavation groupings

    Development and Release Validation

    Updated the development and validation stack:

  • Updated the Gradle wrapper from 8.8 to 9.7.0.

  • Updated NeoForge ModDevGradle from 2.0.141 to 2.0.143.

  • Updated the Foojay toolchain resolver from 0.8.0 to 1.0.0.

  • Updated the JUnit development suite from 5.11.4 to 6.1.3.

  • Updated the development JEI runtime from 19.43.0.394 to 19.44.0.401.

  • Updated the development CC:Tweaked runtime from 1.116.2 to 1.120.2.

  • Updated Supplementaries and Moonlight Lib development runtimes.

  • Updated Sophisticated Storage and Sophisticated Core development runtimes.

  • Updated Create: Dragons Plus compatibility testing.

  • Updated AeroPortals testing to 1.3.0.

  • Updated Immersive Aeronautics testing to 1.1.4.

  • Added isolated Coasters Simulated: Track Styles testing.

  • Added reproducible server stress-test generation, execution, analysis, and comparison tools.

  • Added optional performance diagnostics for gas networks, field queries, target classification, train fields, and inventory scanning.

    These development updates do not change the published Minecraft, NeoForge, Create, Sable, Aeronautics, Simulated, or TerraBlender requirements listed above.

    The release was checked through:

  • Unit tests

  • Base GameTests

  • Isolated optional-addon GameTest profiles

  • Missing-addon profiles proving integrations remain optional

  • Dedicated-server startup validation

  • Client startup and resource parsing

  • Patchouli definition validation

  • Ponder scene registration and target validation

  • Recipe, loot, tag, worldgen, model, texture, translation, and configuration checks

  • Reproducible performance-stress tooling

  • Separate compatibility profiles for TFMG, Cosmonautics, Ore Excavation, Create Ore Excavation, Steam ’n’ Rails, Copycats+, Coasters Simulated, and Coasters Simulated: Track Styles

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