magnetization-1.3.1.jar
Curse Maven Snippet
What's new
## Fixed
Fixed large pregenerated worlds freezing or triggering the server watchdog when optional magnetic integrations were enabled.
- External magnetic emitters now use chunk-local spatial indexing.
- Unloaded chunks are removed from the index immediately.
- Field evaluation no longer loads missing chunks.
- Disabled integrations are not indexed.
- Only emitters near active targets are processed, with a bounded per-tick budget.
This resolves the large-world performance problem reported in GitHub issue #7.
Added
Added the permission-free
/magnetization manualcommand for replacing a lost Patchouli Field Manual.- If the player's inventory is full, the replacement is safely dropped at their feet.
- Clear errors are shown when Patchouli is missing or its integration is disabled.
Added independent configuration switches for the Field Manual recipes:
- Book + Raw Magnetite — enabled by default.
- Book + Lodestone — enabled by default.
- Book + Iron Ingot — disabled by default to avoid conflicts with other guide-book recipes.
Added
compat.externalFieldApplicationBudget, defaulting to 256, for controlling the maximum number of optional-mod magnetic emitters applied per level tick.Compatibility and upgrades
Existing Magnetization 1.3.0 worlds and configurations remain supported.
Missing new configuration values automatically use their defaults.
Minecraft and required dependency versions are unchanged from 1.3.0.
This mod has no additional files

