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Magic Realms

Iron Spells n' Spellbooks addon that adds new spellcasters that can join you in your journeys

File Details

magic_realms-1.1.jar

  • R
  • May 1, 2026
  • 1.43 MB
  • 136
  • 1.21.1
  • NeoForge

File Name

magic_realms-1.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:magic-realms-1509181:8021861"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This update is very likely to break older version saves, if you attempt to upgrade your save make sure to backup your world first.

  • Refactored skin management to hopefully fix performance issues with mercenaries.
  • Mercenaries now use the player slim model to avoid issues with textures.
  • Added bandits, hostile mercenaries that attack players on sight. You can notice which humans are bandits because of their red name. Bandits are fully data driven, to know how to customize them check out the wiki.
  • Added creative mode item to level up mercenaries.
  • When mercenaries are about to drink a potion to recover health, now they will consume any food item from the inventory instead (not actually consuming it but it will be used for the animation). If none avaliable it falls back to the default potion.
  • Added Tim to the undead tag.
  • Warriors can now use axes and maces.