File Details
magic_realms-1.1.jar
- R
- May 1, 2026
- 1.43 MB
- 136
- 1.21.1
- NeoForge
File Name
magic_realms-1.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
This update is very likely to break older version saves, if you attempt to upgrade your save make sure to backup your world first.
- Refactored skin management to hopefully fix performance issues with mercenaries.
- Mercenaries now use the player slim model to avoid issues with textures.
- Added bandits, hostile mercenaries that attack players on sight. You can notice which humans are bandits because of their red name. Bandits are fully data driven, to know how to customize them check out the wiki.
- Added creative mode item to level up mercenaries.
- When mercenaries are about to drink a potion to recover health, now they will consume any food item from the inventory instead (not actually consuming it but it will be used for the animation). If none avaliable it falls back to the default potion.
- Added Tim to the undead tag.
- Warriors can now use axes and maces.

