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M4th Things

A random assortment of blocks to make your adventures more mathematical.

File Details

M4thThings-1.7.10-0.1.0 (BETA)

  • B
  • Jul 7, 2015
  • 1.29 MB
  • 505
  • 1.7.10

File Name

M4thThings-1.7.10-0.1.0.jar

Supported Versions

  • 1.7.10

1.7.10-0.1.0:

  • FIXED: Med & Large QT Controllers can no longer have fluids piped into them if the multiblock structure is not formed.
  • CHANGED: Med & Large QT Controllers no longer show their fluid contents when the structure is not built.
  • CHANGED: Small tanks now only automatically export to other small quantum tanks. (There was an issue with pipes inserting back into the same tank. Will look into this more.)
  • CHANGED: Medium and large tanks have better selection boxes now. (You should notice it when you look at the tank from a short distance)
  • ADDED: Different types of valve blocks that can be used in their multi-block structures. Import valves will only allow fluid to pass into the tank but will NOT actively pull fluid into the tank: external pressure is required. Export valves will push any contents of the tank into adjacent pipes/tanks/valves that can accept the fluid.
  • ADDED: The "Aquam Accio". A passive water generation block that must be placed on top of a infinite water source block to function. The lower tiered block will keep any adjacent tanks (to the sides and above) filled with water. The higher tier will attempt to keep any tanks in a 5x3x5 area centred on itself filled.
  • ADDED: The "Photon Collector". This block will slowly transform stored water into Solar Water, which will have more uses in the future. It will automatically push produced Solar Water into adjacent tanks/pipes if they can accept fluid from that direction.
  • ADDED: The "Photon Extractor". This block will take in Solar Water and extract the photons stored in it, producing RF at a rate of 30 RF/t. A minimum of 1000mb (1 bucket) of Solar Water is required in its internal buffer before it will start producing power.