File Details
LycanitesTweaks-1.0.13.jar
- R
- Jan 7, 2026
- 1.32 MB
- 170
- 1.12.2
- Forge
File Name
LycanitesTweaks-1.0.13.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
I now distribute simple drag, drop, and replace config presets, you can find them here: https://github.com/cdstk/LycanitesTweaks/tree/main/presetconfigs
A. Fully default - A few settings away from enabling prior features such as Player Mob Levels
B. Patch only - A vanilla Lycanites experience with bug fixes
C. No Scaling Addon - An experience based on not having Player Mob Levels, what I would recommend using for RLCraft instead of fully default.
__________1.0.13__________
Features
- Equipment Enchantments overhauled (previous system is availlable), enchantments are now applied to parts instead of completed equipment.
- Aegis now pickup Iron Golems offensively and to support ones stuck in water.
- Attack Damage Attribute Modifiers (Strength/Weakness Potions) now affect Ranged Attacks of Lycanite mobs
- Mixed Attackers (Melee + Ranged) are more likely to use their melee attacks when given a large size.
- Naturally spawning water mobs given the option to use Vanilla mechanics instead of only JSON Spawning (affect spawn rate and mod capabibility)
- Dungeon after Boss staircases now use the theme's wall and fences to block the doorway.
- Diamond Paxel
- Updated Auto Charge, Toggle Grief, and Fight Boss toggles, they now have separate buttons.
- Updated Keybound Pet to saved and kept when exiting the world.
- Removed Mount Change Keybind as feature is better implemented in other mods (ex Shoulder Surfing Reloaded).
- All Unique JSON Additions are now prefixed with the lycanitestweaks modid
Mod Compatibility
- Bloodmoon - Provided JSON Spawner capabilties to boost the spawn rates of water and flying mobs.
- Soulgazer Bauble - Increase Summoning Focus/Spirit Regen when worn.
- Trinkets and Baubles - Mana Regen affects Summoning Focus/Spirit.
- Shield Break - Aegis and Zoataur will use Shield Mechanics (Knockback, Parrying, and Block Disable).
Patches
- Drops from Lycanites entities being deleted when unload, such as with despawning Kobolds.
- Player Minion Damage Source not being considered a projectile for ranged attacks.
- Soulbound pets not being teleport when unloaded.
- Equipment Multi Mine ignoring forge grief checks.
- High level Quetzodracl disapearing when grabbing targets.
Fixes
- Additional and Replacement JSON config not working entirely.
- Player Mob Levels not being applied to Mob Event mobs.
- Bosses having a too high xp per level bonus.
- Kobold Bosses never attacking Players who are above 50% hp.
- Soul Staff Ebon Cacodemon spawning unlimited infinite life tamed Wraiths.
Balance
- Random Charge Loot rebalanced: 100% Chance to Drop -> 25% + 5% per level of looting and 0.25 -> 0.5 drops per level)
- Tamed Level bonuses for Health and Damage are no longer swapped by default. (As combined with the option to use pet equipment was too strong)
- Soulbound Variants no longer use the variant stat bonus by default. (Matches intended Vanilla Lycanites)
- Dungeon Bosses Level Per Floor: 10 -> 2.
- Guardian Dragon and Tyrant Dragon now have 70-80% less overrall hp as the previous was too extreme.
- Dungeon Boss Level Scaled loot table rebalanced: Enchantment Level per Mob Level increased to 1.5 from 1.0 and Minimum Enchantment Level increased to 45 from 0.
- Readded the Boss DPS Limit Calc behavior of capping all damage bonuses.
- Main Boss Automatic healing will be delayed up to 15s since the last attack from a player.
- Random Encounter Boss Crystals now despawn like hostile mobs instead of using different rules.
- Rahovart - Hellfire Attack Base Damage: 8 -> 4 (Matches Hellfireball attacks)
- Asmodeus - Chaos Laser Base Damage: 2 -> 1
- Asmodeus - Chaos Orb Base Damage: 4 -> 10
- Asmodeus - Big Devilstar Base Damage: 2 -> 8
- Amalgalich - Projectiles will no longer steal Invisibility
- Increases the Minimum Quality of the Enchanted Books dropped by the Main Bosses
- Default Player Mob Level Boss Categories have been reduced to 0.3 from 0.75 and 1.0
- Default Player Mob Level Dungeon Spawners and Encounter Bosses now require a held Soulgazer

