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LycanitesTweaks

A mod that includes new features and tweaks to LycanitesMobs

File Details

LycanitesTweaks-1.0.13.jar

  • R
  • Jan 7, 2026
  • 1.32 MB
  • 170
  • 1.12.2
  • Forge

File Name

LycanitesTweaks-1.0.13.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lycanitestweaks-1240257:7428167")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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I now distribute simple drag, drop, and replace config presets, you can find them here: https://github.com/cdstk/LycanitesTweaks/tree/main/presetconfigs

A. Fully default - A few settings away from enabling prior features such as Player Mob Levels

B. Patch only - A vanilla Lycanites experience with bug fixes

C. No Scaling Addon - An experience based on not having Player Mob Levels, what I would recommend using for RLCraft instead of fully default.

__________1.0.13__________

Features

  • Equipment Enchantments overhauled (previous system is availlable), enchantments are now applied to parts instead of completed equipment.
  • Aegis now pickup Iron Golems offensively and to support ones stuck in water.
  • Attack Damage Attribute Modifiers (Strength/Weakness Potions) now affect Ranged Attacks of Lycanite mobs
  • Mixed Attackers (Melee + Ranged) are more likely to use their melee attacks when given a large size.
  • Naturally spawning water mobs given the option to use Vanilla mechanics instead of only JSON Spawning (affect spawn rate and mod capabibility)
  • Dungeon after Boss staircases now use the theme's wall and fences to block the doorway.
  • Diamond Paxel
  • Updated Auto Charge, Toggle Grief, and Fight Boss toggles, they now have separate buttons.
  • Updated Keybound Pet to saved and kept when exiting the world.
  • Removed Mount Change Keybind as feature is better implemented in other mods (ex Shoulder Surfing Reloaded).
  • All Unique JSON Additions are now prefixed with the lycanitestweaks modid

Mod Compatibility

  • Bloodmoon - Provided JSON Spawner capabilties to boost the spawn rates of water and flying mobs.
  • Soulgazer Bauble - Increase Summoning Focus/Spirit Regen when worn.
  • Trinkets and Baubles - Mana Regen affects Summoning Focus/Spirit.
  • Shield Break - Aegis and Zoataur will use Shield Mechanics (Knockback, Parrying, and Block Disable).

Patches

  • Drops from Lycanites entities being deleted when unload, such as with despawning Kobolds.
  • Player Minion Damage Source not being considered a projectile for ranged attacks.
  • Soulbound pets not being teleport when unloaded.
  • Equipment Multi Mine ignoring forge grief checks.
  • High level Quetzodracl disapearing when grabbing targets.

Fixes

  • Additional and Replacement JSON config not working entirely.
  • Player Mob Levels not being applied to Mob Event mobs.
  • Bosses having a too high xp per level bonus.
  • Kobold Bosses never attacking Players who are above 50% hp.
  • Soul Staff Ebon Cacodemon spawning unlimited infinite life tamed Wraiths.

Balance

  • Random Charge Loot rebalanced: 100% Chance to Drop -> 25% + 5% per level of looting and 0.25 -> 0.5 drops per level)
  • Tamed Level bonuses for Health and Damage are no longer swapped by default. (As combined with the option to use pet equipment was too strong)
  • Soulbound Variants no longer use the variant stat bonus by default. (Matches intended Vanilla Lycanites)
  • Dungeon Bosses Level Per Floor: 10 -> 2.
  • Guardian Dragon and Tyrant Dragon now have 70-80% less overrall hp as the previous was too extreme.
  • Dungeon Boss Level Scaled loot table rebalanced: Enchantment Level per Mob Level increased to 1.5 from 1.0 and Minimum Enchantment Level increased to 45 from 0.
  • Readded the Boss DPS Limit Calc behavior of capping all damage bonuses.
  • Main Boss Automatic healing will be delayed up to 15s since the last attack from a player.
  • Random Encounter Boss Crystals now despawn like hostile mobs instead of using different rules.
  • Rahovart - Hellfire Attack Base Damage: 8 -> 4 (Matches Hellfireball attacks)
  • Asmodeus - Chaos Laser Base Damage: 2 -> 1
  • Asmodeus - Chaos Orb Base Damage: 4 -> 10
  • Asmodeus - Big Devilstar Base Damage: 2 -> 8
  • Amalgalich - Projectiles will no longer steal Invisibility
  • Increases the Minimum Quality of the Enchanted Books dropped by the Main Bosses
  • Default Player Mob Level Boss Categories have been reduced to 0.3 from 0.75 and 1.0
  • Default Player Mob Level Dungeon Spawners and Encounter Bosses now require a held Soulgazer