lycanitesalphafixpatch-forge1.20.1-0.3.0.jar
Curse Maven Snippet
What's new
Added experimental server-side safety guards for Lycanites Mobs spawn handling.
In some large modpacks, especially around dense structures, monster-heavy areas, death recovery, or dimension changes, Lycanites Mobs alpha spawn hooks may be triggered very frequently. In rare cases this can contribute to severe server tick lag or a freeze-like state that only recovers after restarting the game or server.
This patch adds conservative guard rails around several high-risk paths:
- Limits how often Lycanites
entitySpawnedtriggers can run per level tick. - Prevents Lycanites-spawned entities from recursively triggering additional
entitySpawnedchains. - Narrows Lycanites
MobSpawnEventhandling so early spawn check events are not treated like completed entity spawns. - Reduces the number of deferred Lycanites level actions processed per tick.
- Adds a per-tick budget to Lycanites structure spawn position checks.
This mod has no additional files

