Lycanites Mobs

Strange and Deadly Creatures!
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Lycanite's Mobs 0.1.0-alpha

File namelycanitesmobs-0.1.0-alpha.jar
Uploader
LiopyuLiopyu
Uploaded
Aug 1, 2026
Downloads
290
Size
114.7 MB
Mod Loaders
ForgeNeoForge
File ID
8555701
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lycanites-mobs-224770:8555701")

NeoForge

implementation fg.deobf("curse.maven:lycanites-mobs-224770:8555701")

Learn more about Curse Maven

What's new


Lycanites Mobs Update: Incursion - Version 0.1.0-alpha


Fixes

  • Fixed Imp-type creature walking animations and prevented feet clipping into the block below while in fly mode
  • Repaired Worm burrow AI and various other AI pathing issues
  • Optimized mob AI logic to skip expensive, unnecessary calls
  • Behemophet throw now properly updates the target's velocity
  • Ranged speed attribute is now set properly in mobs
  • Custom boss aliases now display correctly in boss bars
  • Underground dungeons now generate multiple layers always
  • Greatly optimized dungeon generation, including layout planning, tag lookups, and more
  • Grues now reveal themselves after a successful melee attack
  • Pets and familiars now teleport near their host without landing inside blocked positions
  • Eliminated a memory leak caused by creature and projectile OBJ caches retaining rendered entities after death or unload
  • Resolved a version checker error when joining a world
  • Corrected the glowing layer when shaders are enabled
  • Improved shader performance through static vertex calls when Iris or Oculus is enabled
  • Greatly improved entity-rendering performance when shaders are enabled
  • Mob event titles now render correctly on screen
  • Seasonal items now use entity-drop loot to let modders cancel the drop if desired
  • Resolved a rare crash caused by certain data timing
  • Beastiary data no longer disappears after changing dimensions
  • Projectiles & Equipment now render properly when shaders are enabled

Added

  • Most hard-coded item and block references now use dedicated lycanitesmobs tags
  • Dungeon layouts now support minDistanceFromSpawn, which defaults to 500
  • Creature classes now include Forge hooks where applicable

*This mod is currently under development and will have various bugs that are actively being worked on!

Before reporting bugs, please join the official Lycanites Mobs Discord, where known bugs, incompatibilities, and up-to-date information on current development and future plans are available!

*Right click any mob with a stick to recolor it! A preview of what is to come in future updates :)

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