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LUMINOUS: OVERWORLD

Illuminate your Minecraft world with new mobs, blocks, and monsters!

File Details

Luminous: Overworld V1.5.5 - Forge 1.20.1

  • R
  • May 26, 2026
  • 26.76 MB
  • 267
  • 1.20.1
  • Forge

File Name

Luminous Overworld V1.5.5 - Forge 1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:luminous-overworld-909107:8150793")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

LUMINOUS V1.5.5 Changelog
 
NEW FEATURES:
 
- Added a new entity tag, Luminousworld:hostile, which includes all hostile mobs in the mod
- Added a new model for the Phoenix's fireball
- Removed Blueberry, Blackberry, and Creepbery bushes from the mod, due to them being poorly included and not very useful
- Replaced the music for the Disc dropped by the Bone Stalker - It is now "Fizz" By Johan Johnston
- Replaced the music for the Disc dropped by the Tree Ent - It is now "O's Piano" By Amos Roddy
- Added a new command "/fillbutterflyencyclopedia", which, as its name suggests, fills the encyclopedia for a player
- Replaced the png images of the butterflies with their actual model in the butterfly encyclopedia
- Soul Monarch butterflies are now attracted to soul torches
- Hairstreak Butterflies are now attracted to lilacs
- Butterfly and firefly jars can now be picked up by shift right clicking them
- Moved the content of the butterfly book up, making room for a new line of text which says what each butterfly is attracted to
 
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FIXES:
 
- Fixed a bug that caused the deer to unnecessarily contribute to lag with
- Fixed a bug where the deer/fawn did not have the correct texture
- Fixed a bug where the Baby Phoenix's fireball ignored the mod griefing game rule when causing explosions
- Fixed a bug where the "monster hunter" advancement was not granted when killing any hostile mobs from the mod
- Fixed an issue where the Blueberry and Blackberry items popped off of the bushes lower than they should have when harvested
- Fixed an issue that caused passive mobs (crabs, zebras, etc.,) to spawn in trees
- Deleted a few leftover models in the mod files, as they were appearing as small errors in the log for players
- Reverted a change made in V1.5.4 to the Shellmet, fixing a bug where its speed effect could be applied permanently to players
- Fixed an issue where Baobab leaves were not appearing in the tag group for "Minecraft:leaves"
- Fixed a typo in the name of the Hermit King music Disc - it now properly credits "DestoLynx" instead of "DestoLynz"
- Mobs should no longer be able to spawn on top of leaf blocks
- Fixed a missing Ender Eyespot butterfly from the creative menu
- Fixed a missing Ringlet butterfly from the creative menu
- Fixed a missing Black swallowtail jar from the creative menu
- Added a missing "decorative" tooltip to decorative glass panes
- Removed a few old .json files I found causing small but annoying console warnings
- (NEOFORGE 1.21.1) Fixed an issue that caused some saplings to not grow correctly
 
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RETEXTURES / MODEL CHANGES:
 
- Retextured / changed the shading on Multiple music discs
- Retextured forest moss
- Retextured the deer and fawn slightly, making them look more "fluffy" around the neck and face
- Retextured the Wild Palm Trapdoor
- Retextured the Wild Palm Door
- Slightly Adjusted the hues and textures of all Ish Bricks
- Slightly Adjusted the texture patterns in the middle of the yellow, orange, purple, and brown decorative Ish bricks
- Slightly Adjusted the texture of the squirrels, and updated their model with a head rotation and smoother molang animations
- Updated all the animations for the Butterflies, making them slightly less stiff
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TECHNICAL CHANGES:
 
- Changed the IDs of all music discs to match the way vanilla handles them
- Changed the ID of the "pheonix_feather", in order to spell "phoenix" correctly
- Changed the ID of the "pheonix_trophy", in order to spell "phoenix" correctly
- Changed the ID of the n the Baobab Wood, Log, Sapling, Leaves, Shelf, and Table blocks
- Condensed the ID of "ground_pebbles_1, ground_pebbles_2, and ground_pebbles_3" into one block with three blockstates; luminousworld:rocks
- Updated the ID of (almost) All butterfly jars, making them consistent with the actual names of the butterflies
- Deleted "forest_moss_1, forest_moss_2, and forest_moss_3" in favor of a simpler "forest_moss" plant
-Condensed the ID of "decorative_brown_mushroom1 and decorative_brown_mushroom2" into one block with two blockstates;  "luminousworld:brown_fungi"
-Condensed the ID of "decorative_red_mushroom1 and decorative_red_mushroom2" into one block with two blockstates;  "luminousworld:red_fungi"
-Renamed almost all butterfly jars to make their names uniform with one another and consistent with the butterfly inside of it
 
 
(Unfortunately, all of the above technicalchanges mean that the mentioned blocks/items in existing worlds will be deleted. I am very sorry for this inconvenience, but its good for the cleanliness and long term playability of the mod that I go in and fix some of these mislabeled blocks/items each update to make everything more consistent) 
 
 
- Updated the ID of the Frigid_Zombie and Frigid_Skeleton to match their in game name
- Remade the procedures for when the legendary beasts die, so that when they die from ANY source, they can still drop their loot, not just direct player attacks
- Shortened the hitbox of forest moss from 9Y to 7Y
- Increased the Hitbox size of Decorative Lanterns so they remain consistent between decorative variants when using the hammer
- Forest Rock Structures now spawn on the "Local_Modifications" spawn stage to prevent them spawning rarely inside of Auburn Trees
- Rocks (formerly ground pebbles) will now spawn in groups or "patches" across the ground instead of randomly
- Auburn trees now properly are grown with 2x2 sapling formation, and grow their normal shape and size
- White Oak, Auburn, Palm, and Soft Birch trees now properly spawn on the "Vegetal decoration" generation stage
- Removed the Gilded Ent From the creative inventory, as it was not supposed to be visible
- Hatch Blocks can now be obtained with silk touch
- Added Baobab leaves to the Minecraft:leaves tag, as they were missing
- Recreated the procedure that spawns White Oak Trees, Spruce trees, Birch Trees, and Baobab trees, removing extra and redundant procedures in the process
- Recreated the procedure that handles the stripping of wood on trees, reducing the amount of redundant procedures in the process
- Slightly changed the shape of the Baobab Trees so their branches are a little thicker
- Getting hit by a baby phoenix's fireball will now ignite the player for 3s
- Ground pebbles now have solid hitboxes
- Renamed the "Glowstone butterfly" to the "Glowstone Morpho"
- Reamed the "Enderfly" to the "Ender Eyespot"
- Optimized the procedure for using bone meal on a white oak, tall birch, and auburn saplings, so they should grow in correctly sized spaces more reliably
- Lowered the chance from 38 > 15% for a bonemeal to work on a white oak sapling, which is consistent with vanilla
- All custom saplings now have a random XZ offset as properly intended
- Made the hitbox and shadow sizes of the Squirrel more accurate
- Updated the death procedure for the squirrels so looting and fire aspect work properly
- Removed the white, grey, brown, and black squirrel mobs, replacing them with one "Squirrel" mob that changes color based on the biome type it spawns in
- Removed all excess models of butterflies, condensing it down to only two models to save a little on mod size
- Decreased the generation chance of Baobab Trees in large fields by 50%
- Rocks placed by players no longer randomize their blockstate
 
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KNOWN/UNFIXED BUGS:
 
-Custom zombie and skeleton loot tables don't work with the looting enchantment 
-Colored fire doesn't light TNT 
-The AI of the toxic gator does not work as intended when in water 
-Custom fish cannot be caught with a fishing rod 
-Baobab Saplings do not grow on their own