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LUMINOUS: OVERWORLD

Illuminate your Minecraft world with new mobs, blocks, and monsters!

File Details

Luminous: Overworld V1.5.3 - Forge 1.20.1

  • R
  • Oct 13, 2025
  • 22.28 MB
  • 53.6K
  • 1.20.1
  • Forge

File Name

Luminous Overworld V1.5.3 - Forge 1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:luminous-overworld-909107:7101431")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

LUMINOUS V1.5.3 Changelog

NEW FEATURES:

-Added a new configuration file to the "other" category, called "Disable_Treeent_Griefing." Setting it to False will allow the Tree Ent to destroying leaf blocks

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BUG FIXES:

-Fixed all items in the creative menu being in the wrong / a random order
-Fixed an issue with the "pebbles_spawn" configuration variable; it should now work correctly
-Fixed a bug where decorative black ish bricks were unbreakable
-Fixed a bug where the Red Mummy would not change its attack pattern a second time
-Fixed a bug where the golden king hermit would not play its attack animation
-Fixed an issue where in certain cases the Wind phoenix's projectile would send the wind phoenix itself flying
-The Baobab Fence gate now has the axe as it's preferred tool for breaking
-Updated the AI of the Deer so it no longer stares at/follows other mobs
-Updated the AI of the Penguin so it no longer stares at/follows other mobs
-Fixed the Cherry Rose Butterfly spawn egg not appearing in the creative menu
-Fixed a few of the tables/shelves not being in the right order in the creative inventory
-Fixed the missing "gate" text from "White Oak Fence Gate"
-Fixed a bug where growing small palm trees had the chance to load in a tree at the wrong location, resulting in the palm sapling remaining, while a tree generates beside it
-Fixed a backend issue causing the Deer and Zebra model layers to try an apply to the mob every tick
-Fixed a bug where Black Ish Bricks were unbreakable
-Fixed a bug where Black Ish Bricks would drop regardless of the tool used
-Savanna Soil and Savanna Mud can now be broken correctly with a shovel
-Fixed an incorrectly sized texture for the decorative book
-Fixed the name off the Baby Wind Phoenix spawn egg not having the word "wind" in it

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RETEXTURES / MODEL CHANGES:

-The Legendary Beast redesigns are here! Find all new textures, models, and animations for ALL of the beloved beasts, and their rare variants, as well as new trophy textures/models to match!

-Updated the texture of all music discs to match the new beast textures

-Updated the texture of the Phoenix and Wind Phoenix Egg to match the new textures

-Updated the texture of the sea viper egg to match the new texture

-Updated the texture of the Phoenix feather

-Updated the texture of the Shellmet

-Updated the texture of the Sea Viper Fang

-Updated the texture of the Mummy Wraps

-Updated the texture of the gator tooth

-Updated the texture of the bone rattle

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TECHNICAL CHANGES:

-Changed the title of the mod to LUMINOUS: OVERWORLD to avoid further confusion between the forks of the mod and separate mods, like LUMINOUS: NETHER, this change does not affect block/item IDS, only the creative inventory name and the mods name in the mod menu

-The Tree Ent no longer breaks leaves unless specified in the new config, "Disable_Treeent_Griefing", which is set to true by default. Changing it to false will allow the Tree Ent to break leaves again

-Increased The Tree Ent and Cherry Tree Ent hitbox height from 3.5 > 3.7

-Renamed the ID's of the "Tree_Ent" and the "Cherry_Tree_Ent" (Previously "Treant")

-Renamed the ID's of the "Tree_Ent_Trophy" and the "Cherry_Tree_Ent_Trophy" blocks. (Unfortunately, this will result in the removal of any existing Tree Ent and Cherry Tree Ent trophies from the world, an I am very sorry for the inconvenience)

-Changed the way the Sea Viper and Coral Sea Viper's special attack works; it now attempts to force the player to move downwards, dragging them underwater

-Increased the King Hermit's attack range from 1.5 > 2

-Increased the King Hermits hitbox from 1.5 > 1.7 blocks

-Lowered the Tree Ent and Cherry Tree Ent's walk speed from 0.24 > 0.22

-Increased the Tree Ent and Cherry Tree Ent's aggression speed, to account for their new slower walk speed, from x1.2 > x1.3

-Removed unused NeoForge tag recipes which would show up incorrectly in JEI

-Reduced the sound of the phoenix screech when the phoenix feather is used by 50%

-Miner Zombie/Skeleton Spawn Weights reduced from 80 > 50

-Removed Creep berries from spawning naturally, and hid them in the creative inventory

-Breaking the Phoenix, Wind Phoenix, Sea Viper, and Coral Sea Viper eggs will no longer spawn the beast if the block is broken by a player in creative mode

-Doubled the chance for a rare sea viper egg to spawn in coral reefs, making it a little easier to find

-Decreased the transition ticks for the sea vipers attack animation from 5 > 1

-Increased the number of Sand Crabs spawned by the Golden King Hermit from 2 > 4

-Decreased the number of spawned particles by the Arid Yeti's projectiles from 24 > 8

-Added all saplings to the forge:saplings item tag
-Added white ground clovers and buttercups to the minecraft:small_flowers and minecraft:flowers block/item tag
-Added all leaf blocks to the c:leaves block tag
-Added all fences and fence gates to the c:fences and c:fence_gates block tags
-Added all glass panes to the c:glass_panes tag
-Added ish stone to the c:stone tag
-Added all colored fire to the minecraft:fire tag
-Added all stairs and slabs to the c:stairs and c:slabs tags respectively


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KNOWN/UNFIXED BUGS:

-Custom zombie and skeleton loot tables don't work with the looting enchantment 

-Colored fire doesn't light TNT 

-The AI of the toxic gator does not work as intended when in water 

-Custom fish cannot be caught with a fishing rod 

-Custom fish cannot be used to tame cats 

-Baobab Saplings do not grow on their own