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Lucky Tweaks

Fixes and balance tools for the Lucky Block mod: block luck that actually works, per-block luck caps, and lucky block fusion

File Details

luckytweaks-1.0.1.jar

  • R
  • Jun 14, 2026
  • 61.39 KB
  • 1.6K
  • 1.20.1
  • Forge

File Name

luckytweaks-1.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lucky-tweaks-1573232:8248788")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- In-game config screen: edit every option from the mod menu, with a list of all detected lucky blocks and per-block toggles. - Worldgen control for lucky blocks: global spawn multiplier (1.0 to 3.0), plus per-dimension rules to disable a block, force it into a dimension, or set its rarity (1 in N chunks). - Disable lucky blocks: switch off specific lucky blocks. They stop generating and break with no effect, dropping back as an item with their Luck kept. - Lucky weapons fix: self-harming effects (TNT, lightning, lava, fire, cobweb) are removed from the on-hit roll as the weapon's Luck rises, down to about 1% at +100. Beneficial and offensive effects, and lucky blocks, are unaffected. Configurable. - Run integrity seal: flags a run on the Lucky Stats screen when creative or spectator, cheats, non-hardcore, a non-default config, or an edited save is detected. Sticky once set, and tamper-evident against basic save editing.