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Lubrum, A Pirate's Gold and Drink!

A mod that adds Lubrum Ore into the game for new metal and that can be alloyed for use in TConstruct. Underwater treasure chests underwater filled with loot! Special distillery for creating drinkable rum. Terraria-inspired fishing crates and new fishrods!

File Details

lubrum-2.3.0.jar

  • R
  • Dec 31, 2025
  • 8.85 MB
  • 18
  • 1.20.1
  • Forge

File Name

lubrum-2.3.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lubrum-1413857:7401293")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • REWORKED how Lubrum and its variants are created, everything is fluid-based and done via the destillery now. (Infuser deprecated, will be removed in future update) Made it so lubrum crystals are now the input for distillery and the different recipes change it to another liquid.
  • Tweaked recipe part droprates to make the first couple ones a bit harder to get.
  • Infernal Lubrum now has a different modifier for armor that provides temp health
  • Added Sunken Ichor as new liquid when smelting Drowned. 
  • Sunken ichor new requirement for Sunken Lubrum
  • Kraken's Might is now build in stats instead of minecraft effects
  • Buffed Fishing rod of the deep and it has a tiny chance to pull in a drowned when succesfully fishing something.
  • Added Disks to crates loot table.  Added Frozen Crate. Added Final Crate Fishing Advancement.
  • Lubrum key is now from unrefined lubrum (will be altered in the future, but it needs to be possible again first)
  • Started working on the new parrot.
  • Buzzed getting applied to skeletons makes their accuracy worse for the duration.