Lord of the Rings: Renewed Extended

A community mod that aims to extend the content in LOTR: Renewed!

File Details

LotrExtended Beta-1.9.1

  • B
  • Dec 26, 2025
  • 12.01 MB
  • 1.9K
  • 1.16.5
  • Forge

File Name

lotr-1.16-extended-beta-1.9.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lotr-renewed-extended-954566:7379124")
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(Beta 1.9.1) (High Elves release cycle, Imladris lore structure & Eregion ruins)

 

* Blocks

  * Added scroll/paper/maps/banner pattern to bookshelf slots

  * Changed Chimney Pots to only very rarely produce embers

  * Fixed placed a book not swinging the players hand

  * Fixed placed a book taking two books

  * Large Pots are now waterloggable

  * Made bookshelves with filled inventory its own block

 

* Config

  * Added a server config setting to disable Imladris lore structure

  * Added a server config setting to disable bandit encounters

  * Added a server config setting to disable fixed structures

  * Added a server config setting to disable tolkien spawning

  * Added a server config setting to disable wandering trader spawning

  * Added a server config setting to enable decreased hunger exhaustion

 

* Entities

  * Fixed Elrond not respawning when killed

  * Fixed entity spawners debug render being offset

  * Fixed entity spawners in structures being attackable in survival

  * Fixed left handed NPCs still holding trade coins in the wrong hand

  * Fixed sometimes every entity in render distance wanting to target any loaded bandit

  * Fixed tamed boars participating in group agro against owner

  * Replaced the targeting AI used by every NPC added by Extended

  * Wargs eyes now glow

 

* Features

  * Added Bell Ringing

  * Added legacy decreased hunger level (fyi this was x0.3)

 

* Hired Units

  * Fixed hired unit base item’s names showing in chat on kills

  * Fixed hired units not targeting bandits

 

* Items

  * Added Eregion armor

  * Changed held horn rotation to face outward

  * Fixed Rivendell bow not having a drawing animation

 

* Localization

  * Added speechbanks for Elrond

  * Fixed Lothlorien banner patterns not being accented (ó)

  * Fixed thrown axes not having localized death messages

 

* Loot Tables

  * NPCs can now rarely drop scrolls

 

* Misc

  * Added 3 advancements from Legacy (52.6% currently ported)

  * Added 5 new advancements in Extended (44 currently)
  * Added 5 redstoneless recipes (dropper, dispenser, target block, note block, piston

 

* Modifiers

  * Added the ability to reforge/repair lotr pipes

  * Fixed armor uuid attributes not being unique (resulting in partial protection being applied)

  * Fixed banes being earnable on any item

  * Fixed books of true silver not applying on the anvil

  * Fixed bow tooltips not applying modifiers

  * Fixed bronze tier scrolls giving iron tier modifiers

  * Fixed modifier scrolls granting stats when held

  * Fixed modifiers granting stats on non-applicable items

  * Fixed renaming non-repairable items

  * Fixed sluggish modifier not working, granting x1.75 instead of x0.75

  * Fixed vanilla bows not applying ranged launch speed factor

  * Fixed vanilla bows not having tooltips

  * Fixed vanilla fishing rod, bow, shears and crossbow not being reforgable

  * Reduce anvil damage chance from 12% to 6%

  * Reduce anvil item cost increase levels to legacy thresholds

 

* Structures

  * Added Eregion Ruins

  * Added Imladris lore build (The Last Homely House)

  * Added better water checking algorithm for some structure spawning

  * Added more animal spawning in some Bree structures

  * Added stacked food for shire, bree and ranger plates

  * Fix larger entities suffocating when spawning (horses in stables)

  * Fixed Blue Mountain Settlement stairs allowing dirt to block doors

  * Slightly increase rarity of Bree and Rivendell structures

  * Updated all Rivendell structures with new blocks and designs

 

* Textures

  * Fixed some banner pattern textures being pixel offset

 

* Trading

  * Fixed an issue where loading an empty trade pools deletes the npc

  * Fixed an issue where trade pools decrease the global trade pool index

 

* WorldGen

  * Added sparse moors grass to Rivendell biome