File Details
LotrExtended Beta-1.9.0
- B
- Nov 20, 2025
- 11.60 MB
- 910
- 1.16.5
- Forge
File Name
lotr-1.16-extended-beta-1.9.0.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
(Beta 1.9.0) (High Elves release cycle, Rivendell)
* Biomes
* Added Rivendell Cliffs (a more sharp version of the Rivendell Hills biome)
* Added Rivendell River (a Rivendell specific river biome for water colors and such)
* Added Rivendell Valley (a more level version of the Rivendell biome)
* Removed lava falls from Rivendell Hills
* Tweaked the regular Rivendell biome to be a tiny bit more hilly
* Blocks
* Added Chimney Pots
* Added High Elven Chain
* Added High Elven Lanterns
* Added Placed Books (Book, Red Book, and Book of true silver can be placed)
* Added the Shards of Narsil
* Added the ability for bars to connect to branches
* Finally fixed some fur type blocks not mining faster with shears
* Fixed a crash when placing bars next to a vertical slab
* Fixed empty placed glass bottles not being pickable
* Gem ores now require iron tier or above tools to mine
* Placed books can be stacked up to three in any random book order
* Ported Angmar, Dale, Dol Amroth, Dol Guldur, Dowinion, Dunland, Gondor, Isenguard, Lindon, Lothlorien, Mordor, Rivendell, Rohan, and Woodland Realm banners
* Ported High Elven Beds
* Ported Waste Blocks
* Renamed Morgul Lantern to Morgul Brazier
* Config
* Added a server config setting to allow bars to connect to branches
* Added a server config setting to allow bars to connect to half sides of vertical slabs
* Added a server config setting to enable/disable XP orbs/bar in Middle Earth
* Added a server config setting to enable/disable enchanting in Middle Earth
* Added a server config setting to enable/disable feast mode
* Added a server config setting to enable/disable modifiers in Middle Earth
* Added several server config settings for better basic overworld/middle earth spawn protection for servers
* Entities
* Added Elrond
* Added Imladris Guards
* Added Rivendell Weavers
* Disallowed bandits from stealing from the armor slots or the player’s held item
* Ducks lay eggs about half as often now
* Fixed domesticated ducks textures sometimes being completely black
* Ported Bandits
* Ported Rivendell Captains
* Ported Rivendell Smiths
* Reduced the run speed of wild ducks so it is possible to catch them now
* Features
* Added a modifier system (Middle Earth friendly alternative for enchanting) (based on legacy)
* Implemented a “Feast Mode” (eat whenever like in legacy)
* Ported Bandit encounters (chance based upon biome)
* GUI
* Added ability to hide the XP bar in Middle Earth
* Fixed a crash in the banner gui when pressing “add player”
* Fixed MC-167448 bug in minecraft (advancement tooltips being hidden by the category background texture on the bottom and left side)
* Hired Units
* Added 2 more hired units (Rivendell Elves and Warriors)
* Fixed Blue Mountains Axe Throwers wearing Dwarven armor instead of Blue Dwarven armor
* Potentially fixed an attack goal crash
* Items
* Added 14 new Pattern Banner Items and textures (Angmar, Dale, Dol Amroth, Dol Guldur, Dowinion, Dunland, Gondor, Isenguard, Lindon, Lothlorien, Mordor, Rivendell, Rohan, and Woodland Realm)
* Added Imladris Guard Boots
* Added Imladris Guard Chestplate
* Added Imladris Guard Helmet
* Added Imladris Guard Leggings
* Added Imladris Guard Shield
* Added a Rivendell Shield
* Added tapestries (currently only one: The Last Alliance)
* Fixed Extended’s Bows sometimes shooting arrows with zero velocity
* Fixed duck eggs being present in the vanilla foods tab
* Ported Anduril
* Ported Modifier scrolls
* Ported Rivendell Bow
* Localization
* Added Russian (ru_ru) speechbank translations
* Added Spanish (es_es) translation
* Fixed Tolkien having two names (a localizable and hardcoded one)
* Fixed some BM speechbanks not saying the player name
* Simplified the localization for banes
* Updated Chinese (zh_tw) translation
* Loot Tables
* Added Modifier scrolls to chests loot tables
* Misc
* Added 11 new advancements in Extended (39 currently)
* Added 7 advancements from Legacy (52.2% currently ported)
* Faction tables can now be used to all leather armors (like pouches)
* Faction tables can now be used to dye leather hats (like pouches)
* Fixed millstone result slot crashing clients
* Fixed mossy blocks not being craftable with willow vines
* Fixed mossy stone bricks not craftable with extended greens
* Fixed picked spawners items not showing type when placed
* Fixed poison bottles crashing some servers
* Fixed renewed sending playerData for logged-out players for unstable server connections that would cause lag
* Fixed the barren dirt recipe only resulting in one block
* Hobbit pancakes now craft two pancakes when using duck eggs
* Hobbit pancakes recipe now supports duck eggs
* Made crucibles craftable (but still don’t have unsmeltary functionality)
* Modifiers
* Added 2 new fishing luck modifiers (Alluring, Tantalized)
* Added 3 new armor toughness modifiers (Tough, Thick, Unwavering)
* Added 3 new blast protection modifiers (Layered, Reinforced, Fortified)
* Added 3 new fishing speed modifiers (Fluked, Gifted, Prosperous)
* Added 3 new underwater breath/strength modifiers (Shut, Latched, Sealed)
* Added 3 new underwater speed modifiers (Webbed, Finned, Ulmoqint)
* Anvils can now color item names with gemstones
* Anvils can now engrave the user’s name on item
* Anvils can now reforge items to re-roll the present modifiers
* Anvils now accept materials instead of xp as payment in Middle Earth
* Anvils now accept scrolls instead of books in Middle Earth
* Fixed killing witches giving Wightbane
* Grindstones can now be used to remove all modifiers from an item
* Items found in chests, weapon racks and fishing have a chance to have random modifiers applied
* Modifiers now apply to newly crafted items
* Modifiers now retroactively apply to existing items a player picks up
* Modifiers now retroactively apply to existing player/unit held/equipped items
* Moved Basic Protection modifiers to armor points (like in legacy)
* Renamed legacy “Tough” to “Steadfast” (+2 protection)
* Reset some banes on items as they could easily be gotten sometimes
* Smithing tables can now be used to mint coins with silver and chisels
* Smithing tables can now color item names with gemstones
* Sounds
* Fixed duck footsteps subtitle being broken
* Structures
* Added Rivendell Captain Tower
* Added Rivendell Weaver House
* Fixed Gundabad camps not generating sleeping tents
* Ported Rivendell Houses
* Ported Rivendell Smithy
* Remove windmills from spawning in the shire woodlands biome
* Textures
* Added a custom skin and cape for Elrond
* Added different scroll textures depending on the contained modifier tier
* All-new High Elven Bed texture
* Changed how banner textures are stored
* Fixed wood slabs using log model instead of wood model
* Re-mastered the legacy hobbit gate textures (Redone Renewed pack)
* Re-worked scorched stone and brick textures
* Re-worked the Bree shield back texture
* Re-worked the Dunedain shield front texture
* Re-worked the Dwarven Bed texture
* Re-worked the Ranger of the North armor textures (Redone Renewed pack)
* Re-worked the Rivendell armor textures (Redone Renewed pack)
* Re-worked the banner model
* Reworked all banner item textures
* Reworked the Dunedain Ranger’s cape texture
* Tweaked Extended’s Rivendell armor item textures (Redone Renewed pack)
* Tweaked Extended’s hobbit textures (Redone Renewed pack)
* Trading
* Added the ability to have non-persistent trades
* All wandering traders chat messages colors the npc’s name based on their faction
* Bree Merchants and Smiths now have a low chance to sell a single low tier scroll
* Fixed traders only selling Ale instead of other drinks since maybe 1.7.3?
* Rivendell, Blue Mountains, and Galadhrim Traders now have a low chance to sell a single high-tier scroll
* WorldGen
* Moved the Fords of Bruinen waypoint a bit south so that a bridge wouldn’t spawn half out into the river
* Moved the Rivendell waypoint slightly more north to reduce the chance it spawns in the river
* Re-worked the Rivendell biome map layout
* Tweaked the road layout in Rivendell