File Details
LotrExtended Beta-1.7.4
- B
- May 31, 2025
- 8.60 MB
- 1.5K
- 1.16.5
- Forge
File Name
lotr-1.16-extended-beta-1.7.4.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
(Beta 1.7.4) (Fifth update in the Bree-Land release cycle)
* Blocks
* Added Grass Voids (an internal block to block grass from spawning in buildings on generation)
* Allowed moss carpets to be placed on leaves and hedges
* Allowed plants to be placed and grow on full slab faces (except bottom)
* Berry Bushes now grow into Berry Hedges over a long period of time
* Fixed Renewed wool slabs and stairs not being flammable and not burning
* Fixed berry hedge blocks not having a shadow
* Fixed plants not growing on mud, mud grass or remains ore
* Made berry bushes slow players a tiny bit
* Config
* Added a server setting to enable aggressive captains (unlike current legacy mechanics where they don’t attack unless provoked)
* Added a server setting to enable aggressive traders(unlike current legacy mechanics where they don’t attack unless provoked)
* Entities
* Fixed NPC interaction disabling shield blocking (fixes close combat shield PvE)
* Fixed Mordor and Uruk archers fighting melee with bows
* Features
* Fixed Slab/Stair chairs not working in Singleplayer
* Hired Units
* Fixed a bug in which hired units only fast travelled with players when they were set to stationary
* Fixed hired units not re-equipping base armor
* Items
* Added Bucket of Cheese Curds (right click to separate into two items)
* Fixed cheese curds eating buckets to craft (recipe now gives bucket of cheese curds)
* Fixed the Ranger Captain egg so the colors match Legacy
* Localization
* Fixed several lang mistakes
* Fixed the config command not being localized
* Misc
* Added 1 new secret advancement in Extended (2 currently)
* Added 4 new advancements in Extended (23 currently)
* Added a recipe to convert Barren Dirt to Dirt
* Fixed hired unit dataGen not working for other mods
* Fixed npc marriage data not saving properly
* Removed the duplicated Barrow Downs advancements
* Structures
* Added a DataPack compatible structure sign randomizer system.
* Added all new sign text lists for bree villages and hamlets, houses and professional buildings, as well as in hobbit houses and taverns
* Fixed hamlets spawning with up to 5 potter buildings (capped at 1 now)
* Fixed missing loot-tables and spawners in Bree Village stalls and tavern
* Updated Bree Village Butcher and Stonemason shops so they aren't confused for a house
* Updated all Bree structures to remove grass spawning inside buildings
* Textures/Models
* Fixed fur carpet block frill culling
* Trading
* Added different trader trade refusal messages
* Added legacy trader lockout and refresh logic after trading many items
* Finished entire trade system datapack compatible backend re-write
* Fixed traders not handling shift-click buying (no more having to buy one item at a time)
* Trader menu buttons are now greyed out if player is missing alignment
* WorldGen
* Fixed bonemeal spawning Athelas in the Barrow Downs