File Details
LotrExtended Beta-1.7.3
- B
- Apr 30, 2025
- 8.50 MB
- 933
- 1.16.5
- Forge
File Name
lotr-1.16-extended-beta-1.7.3.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
(Beta 1.7.3) (Fourth update in the Bree-Land release cycle)
* Biomes
* Added Barrow Downs River (replaces rivers in the barrow downs to fix immersion breaking water color changes)
* Blocks
* Added Crucible (only a placeholder for now)
* Added Stripped Willow Branch
* Added Stripped Willow Log
* Added Stripped Willow Log Slab
* Added Stripped Willow Wood
* Added Stripped Willow Wood Slab
* Added Stripped Willow Wood Stairs
* Added Willow Branch
* Added Willow Button
* Added Willow Log Slab
* Added Willow Pressure Plate
* Added Willow Sign
* Added Willow Wood Slab
* Added Willow Wood Stairs
* Fixed large pots not having plant particles (like pipeweed)
* Ported Fallen Willow Leaves
* Ported Willow Beam
* Ported Willow Beam Slab
* Ported Willow Door
* Ported Willow Fence
* Ported Willow Fence Gate
* Ported Willow Leaves
* Ported Willow Log
* Ported Willow Planks
* Ported Willow Sapling
* Ported Willow Slab
* Ported Willow Stairs
* Ported Willow Trapdoor
* Ported Willow Vines
* Renamed Berry Plants and Bushes to Berry Hedges and Bushes respectively
* Standing banners can now be waterlogged
* Config
* Added a server config setting to disable Fast Travel to Default Waypoints
* Added a server config setting to disable Fast Travel to Custom Waypoints
* Added a server config setting to set dripstone damage fall height (because entities would receive damage of a heart for even a fall of 0.01 blocks)
* Added a client Hired Unit Death Messages setting to the client settings menu
* Added a client High Contrast Messages setting to the client settings menu
* Entities
* Added Bree-land Cheesemonger
* Added Bree-land Leatherworker
* Added Bree-land Stablemaster
* Added J. R. R. Tolkien
* Fixed Bree Guards not holding Bree shields
* Fixed Tolkien spawning list resetting on every server restart
* Fixed a client crash when rendering rangers with custom helmets (like leather hats)
* Fixed several entities using wrong skin overrides (textures)
* Fixed some entities not having correct health set
* Fixed wandering traders being able to spawn on slabs, stairs, and leaves
* Made captains non-aggressive like legacy
* Ported Bree-land Baker
* Ported Bree-land Brewer
* Ported Bree-land Butcher
* Ported Bree-land Florist
* Ported Bree-land Innkeeper
* Ported Bree-land Lumberman
* Ported Bree-land Smith
* Ported Bree-land Stonemason
* Removed the interacting lock from captains
* GUI
* Added hover messages to the Coin Exchange menu
* Added warning colors to some banner perm settings to indicate dangerous perms
* Finished Coin Exchange menu stability overhaul
* Fixed some banner configuration tooltips not disappearing
* Made the Hired Unit equipment inventory ranged slot only show for applicable unit types (currently rangers)
* Re-worked the Hired Unit equipment inventory and added a dedicated ranged weapon slot
* Re-worked the entire settings menu (and added all client config settings to the settings menu (since Forge does not have the built-in mod config menu anymore))
* Simplified and fixed unit order selection buttons
* Hired Units
* Fixed only Bree Guards having a death message
* Fixed unit hired confirmation message only saying bree-land guard
* Units can now have multiple weapon types given by the player and specified in JSON
* Items
* Added Willow Boats
* Loot Tables
* Added 18 new chest loot-tables for bree village chests (as opposed to a single table for legacy bree chests)
* Added a separate loot table for hamlet guard houses from normal houses
* Removed coin drops from hired units
* Misc
* Added 1 new advancements in Extended (19 currently)
* Added 3 advancements from Legacy (33.6% currently ported)
* Fixed Large Pot and Large Flower Pot recipes (use brick items vs brick blocks)
* Fixed planks from slab and stair recipes requiring multiple different block ingredients
* Fixed wood recipes missing recipe "groups"
* Structures
* Added Bree Villages
* Added Building blacklisting (certain builds can now only spawn once in a structure)
* Added an all new Bree Village Stable and Orchard building
* Added the ability for irregular structure pieces to spawn (like road lamp posts)
* Backported Mc1.21 waterloggable jigsaw setting
* Backported structure max distance template option
* Made Gundabad Captain tents rarer
* Made captains that spawn at tents permanent, and captains that randomly spawn at camp centers disappear on death.
* Universally fixed structures sinking into water by a block in Middle Earth
* Trading
* Added Cooked Duck to the Blue Mountains Merchant buy pool
* Fixed players being to steal items from trader inventories
* Wandering traders for each biome now spawn at different rates
* Wandering traders can no longer spawn on leaves, stairs and slabs
* Textures
* Add random rotation to the models of Dirt, Coarse Dirt, Barren Dirt, Moss Blocks, Jungle Mud, and Packed Fur
* Finally fixed the derpy model for leather hats
* Fixed banners and beds having weird break particles
* WorldGen
* Added Willow Trees and made them only spawn near bodies of water
* Barrow Downs now spawn with a the new Barrow Downs River biome