File Details
LotrExtended Beta-1.7.2
- B
- Mar 1, 2025
- 7.71 MB
- 1.2K
- 1.16.5
- Forge
File Name
lotr-1.16-extended-beta-1.7.2.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
(Beta 1.7.2) (Third update in the Bree-Land release cycle)
* Blocks
* Fixed Axes not mining Wattle and Daub blocks faster
* Ported Bree-land Banner
* Config
* Changed structureBlockOutlineViewDistance option from a float to an integer (will cause the value to reset to default)
* Entities
* Added Hireable Gundabad Orc Units
* Added Hireable Dunedain Ranger Units
* Fixed Structure Entity spawners not rendering debug viewer when in dev mode
* Ported Gundabad Chieftains
* Ported Ranger of the North Captains
* Hired Units
* Added a Datapack driven system for defining hired units (localization strings, coin cost, pledge requirements, alignment threshold, base gear pools) (This enable modpacks or servers to tweak hired unit parameters)
* Added a new setting in the options menu to toggle FriendlyFire with hired units owned by the player
* Fixed some compatibility issues with LOTR: Companions (for R+E1.7.2 + future companions update)
* Fixed units Friendly Fire not respecting fellowship FriendlyFire settings
* Fixed units being immune to ally (own) arrows or self lit TNT (enableable via PvHU setting)
* Fixed units health bars not hiding when F1 is pressed (hideGui)
* Fixed units not Fast Traveling with their owner
* Fixed units not being damaged by owners when Friendly Fire was enabled (enableable via PvHU setting now)
* Fixed units not dropping player supplied equipment when killed.
* Fixed units not dropping their 9-slot inventory when killed
* Fixed units reviving themselves with passive healing after death. (becoming undead)
* Fixed units teleporting onto non-solid or invalid blocks
* Fixed units teleporting while in mid air
* Made base equipment not render in inventory when player equipped armor is present
* Units can now equip skulls, player heads, pumpkins (all 3 variants), and elytra (visual only)
* Items
* Added Bree Shields
* Added a Bree Banner Pattern
* Added a Hobbit Banner Pattern
* Buffed Morgul Armor to balance it because it does not have the weapon breaking feature
* Fixed shears not shearing some blocks faster
* Nerfed Taurethrim armor stats to align with legacy values
* Localization
* Added an initial Bosnian language translation (bs_ba) (Bosanski (Bosna i Hercegovina))
* Added an initial Croatian language translation (hr_hr) (Hrvatski (Hrvatska))
* Added an initial French language translation (fr_fr) (Français (France))
* Added an initial Serbian (Latin) language translation (sr_cs) (Srpski (Srbija))
* Added localization support for all the hired unit inventory strings
* Fixed Bree-land strings using Bree-Land
* Updated Chinese (Taiwan; Mandarin) translation (zh_tw) (繁體中文 (台灣))
* Updated Renewed’s Chinese (Taiwan) speechbank translations (zh_tw) (繁體中文 (台灣))
* Updated Renewed’s Chinese (Taiwan) translation (zh_tw) (繁體中文 (台灣))
* Loot Tables
* Fixed Bree Hamlets chests sometimes spawning with 25+ bows in a chest
* Misc
* Added Gemstone grinding to the Stone Grinder (Ores->Gems for Extended, Renewed, and Vanilla gems)
* Added chair denied status debug logging to troubleshoot player issues
* Fixed Stone Grinder turning bricks into bricks
* Fixed several items being in the wrong creative tabs
* Fixed two Rohan advancements having flipped names
* Renewed Patches
* Fixed a bug where player alignment bars render even if Team disallows nameplate rendering
* Potentially fixed the elusive (Drystone/WattleDaub) connected texture crash (Thanks to everyone who reported this issue, was I was able to track down the potential issue that was causing it, TLDR: Java 9+ changed some things that caused texture queries to sometimes conflict causing a ConcurrentModificationException)
* Textures
* Added an all new designed Bree Banner and Shield texture
* Reworked the leather hat model
* Updated Dunedain Shield texture
* Trading
* Fixed Oddment Collectors selling vanilla emeralds

