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Lord of the Rings: Renewed Extended

A community mod that aims to extend the content in LOTR: Renewed!

File Details

LotrExtended Beta-1.7.2

  • B
  • Mar 1, 2025
  • 7.71 MB
  • 1.2K
  • 1.16.5
  • Forge

File Name

lotr-1.16-extended-beta-1.7.2.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lotr-renewed-extended-954566:6249358")
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(Beta 1.7.2) (Third update in the Bree-Land release cycle)

 

* Blocks

  * Fixed Axes not mining Wattle and Daub blocks faster

  * Ported Bree-land Banner


* Config

  * Changed structureBlockOutlineViewDistance option from a float to an integer (will cause the value to reset to default)

 

* Entities

  * Added Hireable Gundabad Orc Units

  * Added Hireable Dunedain Ranger Units

  * Fixed Structure Entity spawners not rendering debug viewer when in dev mode

  * Ported Gundabad Chieftains

  * Ported Ranger of the North Captains

 

* Hired Units

  * Added a Datapack driven system for defining hired units (localization strings, coin cost, pledge requirements, alignment threshold, base gear pools) (This enable modpacks or servers to tweak hired unit parameters)

  * Added a new setting in the options menu to toggle FriendlyFire with hired units owned by the player

  * Fixed some compatibility issues with LOTR: Companions (for R+E1.7.2 + future companions update)

  * Fixed units Friendly Fire not respecting fellowship FriendlyFire settings

  * Fixed units being immune to ally (own) arrows or self lit TNT (enableable via PvHU setting)

  * Fixed units health bars not hiding when F1 is pressed (hideGui)

  * Fixed units not Fast Traveling with their owner

  * Fixed units not being damaged by owners when Friendly Fire was enabled (enableable via PvHU setting now)

  * Fixed units not dropping player supplied equipment when killed.

  * Fixed units not dropping their 9-slot inventory when killed

  * Fixed units reviving themselves with passive healing after death. (becoming undead)

  * Fixed units teleporting onto non-solid or invalid blocks

  * Fixed units teleporting while in mid air

  * Made base equipment not render in inventory when player equipped armor is present

  * Units can now equip skulls, player heads, pumpkins (all 3 variants), and elytra (visual only)

 

* Items

  * Added Bree Shields

  * Added a Bree Banner Pattern

  * Added a Hobbit Banner Pattern

  * Buffed Morgul Armor to balance it because it does not have the weapon breaking feature

  * Fixed shears not shearing some blocks faster

  * Nerfed Taurethrim armor stats to align with legacy values

 

* Localization

  * Added an initial Bosnian language translation (bs_ba) (Bosanski (Bosna i Hercegovina))

  * Added an initial Croatian language translation (hr_hr) (Hrvatski (Hrvatska))

  * Added an initial French language translation (fr_fr) (Français (France))

  * Added an initial Serbian (Latin) language translation (sr_cs) (Srpski (Srbija))

  * Added localization support for all the hired unit inventory strings

  * Fixed Bree-land strings using Bree-Land

  * Updated Chinese (Taiwan; Mandarin) translation (zh_tw) (繁體中文 (台灣))

  * Updated Renewed’s Chinese (Taiwan) speechbank translations (zh_tw) (繁體中文 (台灣))

  * Updated Renewed’s Chinese (Taiwan) translation (zh_tw) (繁體中文 (台灣))

 

* Loot Tables

  * Fixed Bree Hamlets chests sometimes spawning with 25+ bows in a chest

 

* Misc

  * Added Gemstone grinding to the Stone Grinder (Ores->Gems for Extended, Renewed, and Vanilla gems)

  * Added chair denied status debug logging to troubleshoot player issues

  * Fixed Stone Grinder turning bricks into bricks

  * Fixed several items being in the wrong creative tabs

  * Fixed two Rohan advancements having flipped names

 

* Renewed Patches

   * Fixed a bug where player alignment bars render even if Team disallows nameplate rendering

   * Potentially fixed the elusive (Drystone/WattleDaub) connected texture crash (Thanks to everyone who reported this issue, was I was able to track down the potential issue that was causing it, TLDR: Java 9+ changed some things that caused texture queries to sometimes conflict causing a ConcurrentModificationException)

 

* Textures

  * Added an all new designed Bree Banner and Shield texture

  * Reworked the leather hat model

  * Updated Dunedain Shield texture

 

* Trading

  * Fixed Oddment Collectors selling vanilla emeralds