Lotr MiddleEarth Tweaks - The Lord of the Rings - Hobbit

Vertical Slabs, Healthbar, Ally Conquest Fix, Better Guardmode, /conquestDecay, very customizable, LOTR compatible

File Details

MiddleEarth-Tweaks-1.6.12.jar

  • R
  • Aug 14, 2025
  • 459.49 KB
  • 807
  • 1.7.10
  • Forge

File Name

MiddleEarth-Tweaks-1.6.12.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lotr-middleearth-tweaks-1003206:6887063")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v1.6.12

  • Vertical Models should now also work for Chisel Slabs in Inventory
  • Fixed Vertical Model being incompatible with Optifine's Natural Textures

v1.6.11

  • Fixed Crash with Chisel Mod and Vertical Slabs
  • Added Logging for Hired Unit Transfer
    • (metweaks-ASM.properties -> "logHiredTransfer")
  • Farview: Use FastUtil Implementation if Hodgepodge Mod loaded

v1.6.10

  • Banner Protection Patches:

    • You no longer can place block adjacently to an empty plate or vessel, when you only have Food & Drink Perm
    • You can now eat and drink, use bows, spears and horns properly inside protected areas. Also without perm denied spam.
    • Mugs and Entjars now properly visually revert after interacting with them
    • Itemframes, Paintings, Rugs, Banners, Leash Knots and minecarts can no longer be broken by:
      • A non permitted player using a projectile (like bow)
      • Explosions (unless the player has banner permission, hired units dont count here)
      • An npc shooting a projectile at them
    • Prevents Farmland from being broken by NPCc's or unpermitted players within protection
    • Option to let NPC's still break these things if they have permission, including some explosions by them
      • (metweaks-ASM.properties -> "permNpcAllowDestroyNonLiving")
    • Fixed Large Fireballs ignoring banner protection
    • All Patches are only regarding Protected Areas and are Serverside.
    • (metweaks-ASM.properties -> "bannerProtectionPatches")
  • Added Hired Unit Count Overlay

    • Will now show the number of hireds loaded (clientside)
    • May be also usefull to keep track of your numbers when hiring units (e.g. how many more until i have 50)
    • Customization of colors, icon, position and scale in Config -> HUD Elements
    • To disable background set color to #00000000 (100% transparent black)
    • To disable icon set icon blank
  • Fixed entites or hired npcs set on fire by burning arrows even without friendly fire

    • This also fixes bypassing some banner protection like killing rugs or banners with firedamage
    • Part of (metweaks-ASM.properties -> "projectilePatches")
  • Added config "projectilePatchesReqClient" for projectile patches which require the metweaks client

    • The config "projectilePatches" can now be used on the server without requiring metweaks
  • Added option to log your current location:

    • On Death (The server only logs deaths, as it cannot miss deaths like the client could)
    • When disconnected from server (for example idle or timeout and you died
    • (metweaks-ASM.properties -> "logPlayerDeathLocations")
    • If died during a crash you can find your location in the crash report in
      • Affected level
        • All players
          • EntityClientPlayerMP with your username should contain the location
  • Fixed crash in ally projectile pass handling

  • Fixed a bug in farview upon changing dimension

v1.6.9

  • Fixed Optifine's Default and Smooth updateRenderers Return Values, increasing fps drastically if there are no chunk updates
    • (metweaks-ASM.properties -> "renderPerformance")
  • Farview Additions:
    • /cfarview keepTiles
      • Controls whether Tile Entities like Beacons are kept in cache after rejoining the world
      • Default disabled as it may not be compatible with other mods, yet to be tested
    • /cfarview threshold <chunks>
      • Unloads chunks only if above the threshold.
      • Uses /cfarview <viewdistance> to determine from what distance to unload them from
      • Common values may be 1000 - 5000, 0 disables the feature (default disabled)
    • Recommendation for /cfarview <viewdistance> changed to 3-4 times your renderdistance, atleast for smaller values
    • Some more options that are experimental
    • Now also caches lotr biome variants
  • Farview Implementation:
    • Added Compatibility with FastCraft (Encrypted code is a nightmare)
      • Now using FastCraft's FastLongHashMap instead of MET's Modified Vanilla one
      • /cfarview useFastCraft to toggle
    • Faster check for unloadable chunks
    • Fixed Entities being unclickable after getting added to a chunk and then not readded to the new one
    • Fixed a minor bug in the command
  • Balancing for Camouflage Units like Rangers:
    • Enemies can now target them if:
      • They are attacked by them already
      • From an Invasion
      • (metweaks-ASM.properties -> "revengeCamouflageTargetChance")
    • Set Chance to 0 to disable the feature (default is 0)
  • Added biome aliases for northlands & northernForests for lotr event control commands

v1.6.8

  • You can now customize the spawning of invasions, bandits and travellingtraders

    • Everything can be setup individually for each world and biome

    • /lotrinvasions

      • Add, remove, list or change chance of invasions
    • /banditchance

      • get or set chance
    • /travellingtrader

      • add, remove or list travellingtraders
    • Feature toggle: (metweaks-ASM.properties -> "lotrEventControl")

  • You can now view significantly farer than the server's viewdistance (default off)

    • New Client Side Command /cfarview (Until i maybe add a gui)

    • Command Options:

      • "keep" - keeps the previous world in memory after rejoining a server
      • <distance in chunks> - sets the chunks to keep, recommened to be double your desired viewdistance
      • "-1" - Sets the distance to infinite, possibly usefull when commonly moving between locations that are very far every
      • Use /cfarview without options to disable / enable the feature
    • To load all areas just walk around

    • This feature does not affect server or network performance

    • Nothing saved to disk or copyable, fully clientside, just keeping chunks in memory.

    • Its now possible to bypass the hard limit of 15 chunks on servers

    • If you have any concerns please reach out to me

    • Feature toggle: (metweaks-ASM.properties -> "farView")