File Details
MiddleEarth-Tweaks-1.6.11.jar
- R
- Aug 13, 2025
- 459.03 KB
- 45
- 1.7.10
- Forge
File Name
MiddleEarth-Tweaks-1.6.11.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
v1.6.11
- Fixed Crash with Chisel Mod and Vertical Slabs
- Added Logging for Hired Unit Transfer
(metweaks-ASM.properties -> "logHiredTransfer")
- Farview: Use FastUtil Implementation if Hodgepodge Mod loaded
v1.6.10
Banner Protection Patches:
- You no longer can place block adjacently to an empty plate or vessel, when you only have Food & Drink Perm
- You can now eat and drink, use bows, spears and horns properly inside protected areas. Also without perm denied spam.
- Mugs and Entjars now properly visually revert after interacting with them
- Itemframes, Paintings, Rugs, Banners, Leash Knots and minecarts can no longer be broken by:
- A non permitted player using a projectile (like bow)
- Explosions (unless the player has banner permission, hired units dont count here)
- An npc shooting a projectile at them
- Prevents Farmland from being broken by NPCc's or unpermitted players within protection
- Option to let NPC's still break these things if they have permission, including some explosions by them
(metweaks-ASM.properties -> "permNpcAllowDestroyNonLiving")
- Fixed Large Fireballs ignoring banner protection
- All Patches are only regarding Protected Areas and are Serverside.
(metweaks-ASM.properties -> "bannerProtectionPatches")
Added Hired Unit Count Overlay
- Will now show the number of hireds loaded (clientside)
- May be also usefull to keep track of your numbers when hiring units (e.g. how many more until i have 50)
- Customization of colors, icon, position and scale in Config -> HUD Elements
- To disable background set color to #00000000 (100% transparent black)
- To disable icon set icon blank
Fixed entites or hired npcs set on fire by burning arrows even without friendly fire
- This also fixes bypassing some banner protection like killing rugs or banners with firedamage
- Part of
(metweaks-ASM.properties -> "projectilePatches")
Added config "projectilePatchesReqClient" for projectile patches which require the metweaks client
- The config "projectilePatches" can now be used on the server without requiring metweaks
Added option to log your current location:
- On Death (The server only logs deaths, as it cannot miss deaths like the client could)
- When disconnected from server (for example idle or timeout and you died
(metweaks-ASM.properties -> "logPlayerDeathLocations")- If died during a crash you can find your location in the crash report in
- Affected level
- All players
- EntityClientPlayerMP with your username should contain the location
- All players
- Affected level
Fixed crash in ally projectile pass handling
Fixed a bug in farview upon changing dimension
v1.6.9
- Fixed Optifine's Default and Smooth updateRenderers Return Values, increasing fps drastically if there are no chunk updates
(metweaks-ASM.properties -> "renderPerformance")
- Farview Additions:
- /cfarview keepTiles
- Controls whether Tile Entities like Beacons are kept in cache after rejoining the world
- Default disabled as it may not be compatible with other mods, yet to be tested
- /cfarview threshold <chunks>
- Unloads chunks only if above the threshold.
- Uses /cfarview <viewdistance> to determine from what distance to unload them from
- Common values may be 1000 - 5000, 0 disables the feature (default disabled)
- Recommendation for /cfarview <viewdistance> changed to 3-4 times your renderdistance, atleast for smaller values
- Some more options that are experimental
- Now also caches lotr biome variants
- /cfarview keepTiles
- Farview Implementation:
- Added Compatibility with FastCraft (Encrypted code is a nightmare)
- Now using FastCraft's FastLongHashMap instead of MET's Modified Vanilla one
- /cfarview useFastCraft to toggle
- Faster check for unloadable chunks
- Fixed Entities being unclickable after getting added to a chunk and then not readded to the new one
- Fixed a minor bug in the command
- Added Compatibility with FastCraft (Encrypted code is a nightmare)
- Balancing for Camouflage Units like Rangers:
- Enemies can now target them if:
- They are attacked by them already
- From an Invasion
(metweaks-ASM.properties -> "revengeCamouflageTargetChance")
- Set Chance to 0 to disable the feature (default is 0)
- Enemies can now target them if:
- Added biome aliases for northlands & northernForests for lotr event control commands
v1.6.8
You can now customize the spawning of invasions, bandits and travellingtraders
Everything can be setup individually for each world and biome
/lotrinvasions
- Add, remove, list or change chance of invasions
/banditchance
- get or set chance
/travellingtrader
- add, remove or list travellingtraders
Feature toggle:
(metweaks-ASM.properties -> "lotrEventControl")
You can now view significantly farer than the server's viewdistance (default off)
New Client Side Command /cfarview (Until i maybe add a gui)
Command Options:
- "keep" - keeps the previous world in memory after rejoining a server
- <distance in chunks> - sets the chunks to keep, recommened to be double your desired viewdistance
- "-1" - Sets the distance to infinite, possibly usefull when commonly moving between locations that are very far every
- Use /cfarview without options to disable / enable the feature
To load all areas just walk around
This feature does not affect server or network performance
Nothing saved to disk or copyable, fully clientside, just keeping chunks in memory.
Its now possible to bypass the hard limit of 15 chunks on servers
If you have any concerns please reach out to me
Feature toggle:
(metweaks-ASM.properties -> "farView")