Lotr MiddleEarth Tweaks - The Lord of the Rings - Hobbit

Vertical Slabs, Healthbar, Ally Conquest Fix, Better Guardmode, /conquestDecay, very customizable, LOTR compatible

File Details

MiddleEarth-Tweaks-1.6.2.jar

  • R
  • Mar 20, 2025
  • 379.31 KB
  • 8.2K
  • 1.7.10
  • Forge

File Name

MiddleEarth-Tweaks-1.6.2.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lotr-middleearth-tweaks-1003206:6324264")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v1.6.2

  • Option to make Hireds conquer for their own Faction
    • Config -> Misc -> Hireds Conquer For Their Faction
  • Made Set/Show Farming Location Feature available for Farmers
  • NPC Home Setup now properly ignores torches / flowers / crops
  • Fixed Riders avoid suffocating in blocks not working correctly if the entity eye position is right at the vertical edge of a block
  • Fixed Riders avoid suffocating and Guardmode for Mounted NPCs AI not applying for new entities as rider isnt known yet at time of check
  • Half Troll Additions:
    • (metweaks-ASM.properties -> "halfTrollAdditions")
    • Added Alignment Area in FarHarad Forest for Half-trolls
    • Added Half-troll Stone Thrower (requires pledge) + mounted variant, spawning, invasion etc.
  • Fixed Entities not hitable after respawn (Vanilla Bug)
    • (metweaks-ASM.properties -> "entityTrackerPatches")
  • Fixed Deathscreen buttons unclickable after rescaling window (Vanilla Bug)
  • Minor mistake in stairs subtypes count (nothing serious)

v1.6.1

  • Added Wool Stairs
  • Added Bark Stairs
  • Added Bark Walls (Branches)
  • Added Option to scale Healthbar
  • Added Option to only hide/show the healthbar of players of a specific fellowship
  • MeTweaks Stair Blocks allow 2 subtypes to save blockid space
  • Fixed a bug that would unintentionally register beam slabs when bark slabs are enabled
  • Conquest decay is now synced in multiplayer and properly reset before connecting to any server
  • Some improvements to conquestdecay and its command
  • Improvements to SyncedConfig
  • As always make a backup of your world before testing out new blocks
  • All blocks can be disabled

v1.6.0

  • Allied NPC projectiles pass through allied NPC's

    • only medium sized entities
    • currently includes rider
    • intentionally dont pass players or other creatures
    • (metweaks-ASM.properties -> "allyProjectilesPassAllies")
  • Projectiles shot while riding will no more get stuck in the mount

  • Fixed Projectiles floating in the air or incorrect positions

  • Fixed Projectiles being invisible

  • Fixed unable to pickup Projectiles

  • Fixed Projectile lifetime not saving (therefore not despawning if area commonly loaded and unloaded)

  • Fixed Projectiles vanishing in the ground or even going through solid blocks (spear/axe)

  • Fixed Piercing Projectiles to absorb correctly and end up at correct position (unfinished)

    • if you didnt knew yet, you can pierce multiple creatures with one thrown spear/axe
    • All bug fixes are controlled by:
    • (metweaks-ASM.properties -> "projectilePatches")
  • Option to force them to absorbe instead of pierce through targets

    • (metweaks-ASM.properties -> "alwaysAbsorbPiercingProjectiles")
  • /give now accepts multiple players

    • (metweaks-ASM.properties -> "giveManyCommand")
  • FishHooks no more hover in the air anymore when fishing