File Details
MiddleEarth-Tweaks-1.6.2.jar
- R
- Mar 20, 2025
- 379.31 KB
- 8.2K
- 1.7.10
- Forge
File Name
MiddleEarth-Tweaks-1.6.2.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
v1.6.2
- Option to make Hireds conquer for their own Faction
- Config -> Misc -> Hireds Conquer For Their Faction
- Made Set/Show Farming Location Feature available for Farmers
- NPC Home Setup now properly ignores torches / flowers / crops
- Fixed Riders avoid suffocating in blocks not working correctly if the entity eye position is right at the vertical edge of a block
- Fixed Riders avoid suffocating and Guardmode for Mounted NPCs AI not applying for new entities as rider isnt known yet at time of check
- Half Troll Additions:
(metweaks-ASM.properties -> "halfTrollAdditions")- Added Alignment Area in FarHarad Forest for Half-trolls
- Added Half-troll Stone Thrower (requires pledge) + mounted variant, spawning, invasion etc.
- Fixed Entities not hitable after respawn (Vanilla Bug)
(metweaks-ASM.properties -> "entityTrackerPatches")
- Fixed Deathscreen buttons unclickable after rescaling window (Vanilla Bug)
- Minor mistake in stairs subtypes count (nothing serious)
v1.6.1
- Added Wool Stairs
- Added Bark Stairs
- Added Bark Walls (Branches)
- Added Option to scale Healthbar
- Added Option to only hide/show the healthbar of players of a specific fellowship
- MeTweaks Stair Blocks allow 2 subtypes to save blockid space
- Fixed a bug that would unintentionally register beam slabs when bark slabs are enabled
- Conquest decay is now synced in multiplayer and properly reset before connecting to any server
- Some improvements to conquestdecay and its command
- Improvements to SyncedConfig
- As always make a backup of your world before testing out new blocks
- All blocks can be disabled
v1.6.0
Allied NPC projectiles pass through allied NPC's
- only medium sized entities
- currently includes rider
- intentionally dont pass players or other creatures
(metweaks-ASM.properties -> "allyProjectilesPassAllies")
Projectiles shot while riding will no more get stuck in the mount
Fixed Projectiles floating in the air or incorrect positions
Fixed Projectiles being invisible
Fixed unable to pickup Projectiles
Fixed Projectile lifetime not saving (therefore not despawning if area commonly loaded and unloaded)
Fixed Projectiles vanishing in the ground or even going through solid blocks (spear/axe)
Fixed Piercing Projectiles to absorb correctly and end up at correct position (unfinished)
- if you didnt knew yet, you can pierce multiple creatures with one thrown spear/axe
- All bug fixes are controlled by:
(metweaks-ASM.properties -> "projectilePatches")
Option to force them to absorbe instead of pierce through targets
(metweaks-ASM.properties -> "alwaysAbsorbPiercingProjectiles")
/give now accepts multiple players
(metweaks-ASM.properties -> "giveManyCommand")
FishHooks no more hover in the air anymore when fishing