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A Long Term Support fork of Lost Cities for 1.12

Description

Lost Cities LTS

(I am no longer modding Minecraft, and all of my MC projects can be considered EOL indefinitely. Some of them may be continued in some capacity as their own games. See the Discord for more info. They have open licenses, so feel free to fork them or whatever else the license allows. No need to ask as I won't answer DMs on Curse anyway).

This mod is also available on Modrinth.

What is this fork and why does it exist?

This fork aims to create a Long Term Support version of Lost Cities for Minecraft 1.12.2. It aims to patch all existing bugs, backport features from the newest versions of Lost Cities, and add additional features for use in Cyclone Modding projects. Unlike other 1.12 LC forks, Lost Cities LTS will try to actively fix issues even if they don't benefit our projects. The main purpose of this fork is to increase support for static placement features for use in SAM-Worlds, but it will eventually also have parity with new LC versions to include features like increased multi building sizes.

Defining Static Highways

Previously, you could not ensure highways between static cities. Now you can define the exact start and end points of static highways that will be placed in addition to naturally generating ones. These aren't restricted by the 7 chunk mask. The format is to define a starting chunk, a direction, and a highway length. Example:

{
"type": "highway",
"name": "Big Phat Highway",
"dimension": 0,
"chunkx": 4,
"chunkz": -3,
"direction": "x+",
"length": 20,
"level": 1
}

This would go in any asset json loaded in the config/lostcities.../ directory. You must add the resource path to the lost cities config file.

CREDITS

This fork is based on the Survive The Dead Edition fork by Burchard36 to maintain their tile entity bug fixes. Credit to them for their work on the tile entity code.
Thanks to Phantamanta44 for the commission.

Please excuse the formatting. I'm not going to bother making it look nice with Curseforge's buggy editor.