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Loot++

Lets you customize chest loot among other things, and lets you add new items and blocks.

File Details

Loot++-1.1.1_for_1.8.jar

  • R
  • Jul 9, 2015
  • 408.73 KB
  • 150.9K
  • 1.8

File Name

Loot++-1.1.1_for_1.8.jar

Supported Versions

  • 1.8
  • Fixed a minor occasional crash

 

Changelog from previous version:

 

  • Fixed bows hurting you constantly when shooting multiple arrows
  • Fixed the cake block having the wrong number of slices
  • Gave Skeletons an the ability to use Loot++ bows (and yes, they shoot multiple arrows if bow shoots multiple arrows)
  • Removed glitchy double slab item. It shouldn't affect your world; the double slabs are a technical block.
  • Added the ability to add new creative tabs
  • Added throwable items
  • Added 16-metadata block
  • Added the ability to add commands as block and entity drops, as well as drops for the new thrown item
  • Added "Next" tag for command trigger items, which holds the tag for the command trigger item it will turn into when it runs
  • Added the ability for entities to run commands from their position passively, when hurt, and on death. It's in the tag:

ForgeData:{LootPPCommands{CommandList:["/say passive command 1", "/sat passive command 2"], Delays=[<Delay until command 1 runs>, <Delay until command 2 runs>], Repeat=<If true, passive commands start over when all finish>, CommandListOnHurt[], DelaysOnHurt[], CommandListOnDeath[], DelaysOnDeath[]}}

 

  • Added 5 commands, /lppteleport, /lppmount, /lppcondition, /lppeffect, and /lppentitydata. Type them into chat and hit tab for more info, but note that the teleport works between dimensions, the condition runs one command, and decides which other command to run based on the output of the first, and the entitydata is just like the vanilla one but also works on players 
  • Modified the chest size in the config to be a string list so it can be modified by addons
  • Various other tweaks and fixes