File Details
lootbeamsretro-1.2.0.jar
- R
- Sep 26, 2025
- 21.42 KB
- 4.8K
- 1.12.2+1
- Forge
File Name
lootbeamsretro-1.2.0.jar
Supported Versions
- 1.12.2
- 1.12
Curse Maven Snippet
A big thank you to jbredwards for the large PR!
Features:
- Config now supports Metadata:
- Metadata may be optionally specified, using the format "item:metadata=color"
- For example, "minecraft:wool:5=color" applies the beam color only to lime wool
- Note: modid is needed when specifying metadata (meaning that "wool:5=color" will not work)
- Metadata may be optionally specified, using the format "item:metadata=color"
- Config now supports greatly expanded Color reading:
- Add the ability to read color alpha
- Add the ability to read color from dye name (red, light_blue, silver, etc)
- Add the ability to read color from rarity name (common, uncommon, rare, epic)
- Add the ability to read color from RGB & RGBA
- Initial beam rotation angle now varies randomly between item entities
- Config warns user when invalid items are present
Fixes:
- Apply beam translucency gradient via code rather than via texture, beams should now have a cleaner look
- Beam rotation is now continuous and no longer pauses momentarily
- Beams now won't render if the item entity itself is too far to render
- Beam rarity uses Forge's item rarity system (rather than Minecraft's)
- Beam height is now accounted-for in frustum check
- Minor performance improvements
Misc:
- Minor tweaks to config default values to better reflect the new rendering changes (fullskele)
- Legendary Tooltips compat is rerun if its config changes
- Updated build.gradle

