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Loot Beams Retro

Beams of light shine from item drops.
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lootbeamsretro-1.2.0.jar

File namelootbeamsretro-1.2.0.jar
Uploader
fullskelefullskele
Uploaded
Sep 26, 2025
Downloads
4.9K
Size
21.4 KB
Mod Loaders
Forge
File ID
7036596
Type
R
Release
Supported game versions
  • 1.12.2
  • 1.12

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:loot-beams-retro-1351333:7036596")

Learn more about Curse Maven

What's new

A big thank you to jbredwards for the large PR!

 

Features:

  • Config now supports Metadata:
    • Metadata may be optionally specified, using the format "item:metadata=color"
      • For example, "minecraft:wool:5=color" applies the beam color only to lime wool
      • Note: modid is needed when specifying metadata (meaning that "wool:5=color" will not work)
  • Config now supports greatly expanded Color reading:
    • Add the ability to read color alpha
    • Add the ability to read color from dye name (red, light_blue, silver, etc)
    • Add the ability to read color from rarity name (common, uncommon, rare, epic)
    • Add the ability to read color from RGB & RGBA
  • Initial beam rotation angle now varies randomly between item entities
  • Config warns user when invalid items are present

 

Fixes:

  • Apply beam translucency gradient via code rather than via texture, beams should now have a cleaner look
  • Beam rotation is now continuous and no longer pauses momentarily
  • Beams now won't render if the item entity itself is too far to render
  • Beam rarity uses Forge's item rarity system (rather than Minecraft's)
  • Beam height is now accounted-for in frustum check
  • Minor performance improvements

 

Misc:

  • Minor tweaks to config default values to better reflect the new rendering changes (fullskele)
  • Legendary Tooltips compat is rerun if its config changes
  • Updated build.gradle

 

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