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Loot Beams Retro

Beams of light shine from item drops.

File Details

lootbeamsretro-1.2.0.jar

  • R
  • Sep 26, 2025
  • 21.42 KB
  • 4.8K
  • 1.12.2+1
  • Forge

File Name

lootbeamsretro-1.2.0.jar

Supported Versions

  • 1.12.2
  • 1.12

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:loot-beams-retro-1351333:7036596")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

A big thank you to jbredwards for the large PR!

 

Features:

  • Config now supports Metadata:
    • Metadata may be optionally specified, using the format "item:metadata=color"
      • For example, "minecraft:wool:5=color" applies the beam color only to lime wool
      • Note: modid is needed when specifying metadata (meaning that "wool:5=color" will not work)
  • Config now supports greatly expanded Color reading:
    • Add the ability to read color alpha
    • Add the ability to read color from dye name (red, light_blue, silver, etc)
    • Add the ability to read color from rarity name (common, uncommon, rare, epic)
    • Add the ability to read color from RGB & RGBA
  • Initial beam rotation angle now varies randomly between item entities
  • Config warns user when invalid items are present

 

Fixes:

  • Apply beam translucency gradient via code rather than via texture, beams should now have a cleaner look
  • Beam rotation is now continuous and no longer pauses momentarily
  • Beams now won't render if the item entity itself is too far to render
  • Beam rarity uses Forge's item rarity system (rather than Minecraft's)
  • Beam height is now accounted-for in frustum check
  • Minor performance improvements

 

Misc:

  • Minor tweaks to config default values to better reflect the new rendering changes (fullskele)
  • Legendary Tooltips compat is rerun if its config changes
  • Updated build.gradle