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Loopy Powers

A mod that adds several unique superpowers via survival progression.

File Details

loopypowers-1.21.1-1.0.1.jar

  • R
  • May 13, 2026
  • 2.16 MB
  • 12
  • 1.21.1
  • Fabric

File Name

loopypowers-1.21.1-1.0.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:loopy-powers-1539671:8083108"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Currently, these changes are only implemented in the 1.21.1 version. (not older ones YET)

GENERAL
Most text is now translatable, there will probably be a few bugs related to text due to this.
All powers + active abilities should now properly stop working when someone is dead but not repsawned.

SOUND

  • Death messages should be showing the correct damage type.

  • Reduced bonus damage on hitting resonated targets
  • Resonated targets should now have a cooldown where they can't be resonated after being stunned or it expiring
  • Secondary now has less pull
  • Knockback on pulse slightly reduced
  • Ult charge time slightly increased
  • Ult range slightly reduced

SPEED

Sounds are a lot quieter thank goodness

LIGHTNING

Cooldowns are now all not messed up and should be the actual intended ones

ICE

Ice beam death message should display correctly

Shatter does slightly more damage

FLIGHT

  • Ultimate can now explode when hitting an entity midair
  • Now only get grounded + dragged down when hurt while flying

FORTUNE

Players now can't escape the ultimate:
- Touching the bars will bounce you back
- Leaving the radius will teleport you back to the centre.

HEALING

Repulse death message should now display properly