Description
Look In My Eyes - Immersive Vision & Sound Mechanics
Revamp mob AI with realistic sight and hearing! This mod introduces field-of-view restrictions and sound-based detection to make survival more tactical. Sneak past blind spots, startle mobs with noise, or exploit sensory weaknesses!
🔍 Core Features
Dynamic Field of View
* Mobs only detect players within a **configurable view angle** (default 180°).
* Blind mobs ignore sight entirely.
Sound-Based Detection
* Mobs turn toward noises (e.g., player footsteps) with **adjustable chance** (default 30%).
* Sneak silently with `SneakNoSound` enabled (prevents sound alerts).
* Deaf mobs ignore all sounds.
⚙️ Customization
Tweak every mechanic via config file (common/lookinmyeyes-common.toml):
[LookInMyEyes]
ViewField = 180.0 # Vision angle (0-360°)
MobsCheckSoundSource = true # Enable sound reactions
MobsCheckSoundSourceChance = 30 # % chance to investigate sounds
SneakNoSound = true # Silent sneaking
Deaf = [] # Deaf entity list
Blind = [] # Blind entity list
🎯 Gameplay Impact
- Stealth Matters: Avoid mob sightlines or distract them with thrown objects!
- Risk/Reward: Sprint to escape but risk alerting nearby enemies.
- Immersion: Mobs behave realistically—zombies won’t see you behind them, skeletons listen for arrows!
Note
This mod is inspired by OnlyLooking but has absolutely different implementation


