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Overhauls mob targeting by adding realistic vision cones, preventing entities from being targeted outside a configurable field-of-view angle.

Description

Look In My Eyes - Immersive Vision & Sound Mechanics

Revamp mob AI with realistic sight and hearing! This mod introduces field-of-view restrictions and sound-based detection to make survival more tactical. Sneak past blind spots, startle mobs with noise, or exploit sensory weaknesses!


🔍 Core Features

Dynamic Field of View

*   Mobs only detect players within a **configurable view angle** (default 180°).
*   Blind mobs ignore sight entirely.

Sound-Based Detection

*   Mobs turn toward noises (e.g., player footsteps) with **adjustable chance** (default 30%).
*   Sneak silently with `SneakNoSound` enabled (prevents sound alerts).
*   Deaf mobs ignore all sounds.

⚙️ Customization

Tweak every mechanic via config file (common/lookinmyeyes-common.toml):

[LookInMyEyes]
ViewField = 180.0 # Vision angle (0-360°)  
MobsCheckSoundSource = true # Enable sound reactions  
MobsCheckSoundSourceChance = 30 # % chance to investigate sounds  
SneakNoSound = true # Silent sneaking  
Deaf = [] # Deaf entity list  
Blind = [] # Blind entity list  

🎯 Gameplay Impact

  • Stealth Matters: Avoid mob sightlines or distract them with thrown objects!
  • Risk/Reward: Sprint to escape but risk alerting nearby enemies.
  • Immersion: Mobs behave realistically—zombies won’t see you behind them, skeletons listen for arrows!

Note

This mod is inspired by OnlyLooking but has absolutely different implementation