loka-waypoints-1.0.2.jar
Curse Maven Snippet
What's new
Deep Dark (Balak)
- New always-on highlight marker at (3887, 66, 2454) — not a toggleable overlay, works like docks/RI (can't be turned off in the Overlays panel).
- Right-click creates a waypoint at the actual entrance (3881, 66, 2348), separate from the highlight's own position.
- Highlight square sized 6x normal (420px) at standard transparency.
- Custom skull icon (
deep_dark.png) now drawn centered on the highlight, doubled to 140px per your last request.
Docks added
- Balak (2299, 3024) and Rivina (2383, 1047), both with waypoint height Y=64 — required adding per-marker waypoint-Y support to the docks/RI marker system (previously hardcoded to Y=100 for all of them).
New waypoint-management tools
- ⚑ Waypoint List screen — a full separate GUI listing every waypoint you have across every continent, click one to remove it. Deliberately excludes overlay-created waypoints (Ruins/Ocean/Busco/Deep Dark/Shrines), since those already have their own on/off toggle.
- N keybind — opens a screen to drop a waypoint anywhere with a custom name and a choice of 9 colors, without needing the map open.
- Middle-click menu — replaced instant coordinate-copying with a small "Create Waypoint / Copy Coordinates" menu, usable anywhere on the map.
- Per-server-instance scoping — waypoints on unrecognized dimensions (any world that isn't Loka's own continents/Nether/Aldara) are now scoped to the specific server/singleplayer-save you made them on, so the same dimension on two different servers doesn't share one waypoint list.
- M now toggles the map closed, not just open.
Nether additions
- 11 new "Shrine" waypoints (4 Blaze, 4 Ghast, 3 Magma Cube), each with its own colored, independently-toggleable overlay category, seeded as permanent waypoints since Nether has no map screen.
Bug fixes
- "Unknown town" tiles (owned by a since-fallen town) now correctly tint with the biome's current controlling color instead of the fallen town's stale leftover color.
- Ownership icons (buffs, mutators, etc.) now hide instead of showing at a stale position while a refresh is still fetching fresh shape data.
- Fixed the corner-button hover outline sticking after a click — turned out to be Minecraft's own click-handling re-focusing the button right after
onPressruns, not something clearable from inside the button's own click code. - Added
HARDCOREandCAPPED_FIGHTmutator descriptions (found their raw API names via live server queries) so they show proper names/text instead of a missing texture.
New commands
/lokawp restoredefaults <continent>— re-adds any missing built-in default waypoint (Nether/Aldara ocean achievements, shrines) without duplicating ones you kept./testwaypoint remove <name>— removes a single test waypoint without wiping everything else on that continent.
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