promotional bannermobile promotional banner

Loka Atlas

A full interactive world map, live territory data, and an in-world waypoint system for Loka. Press M to open the map and Y to toggle it on and off.
Back to Files

loka-waypoints-1.0.2.jar

File nameloka-waypoints-1.0.0.jar
Uploader
reddcrabreddcrab
Uploaded
Sep 7, 2026
Downloads
42
Size
85.1 MB
Mod Loaders
Fabric
File ID
8827168
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:loka-atlas-1664114:8827168"

Learn more about Curse Maven

What's new

Deep Dark (Balak)

  • New always-on highlight marker at (3887, 66, 2454) — not a toggleable overlay, works like docks/RI (can't be turned off in the Overlays panel).
  • Right-click creates a waypoint at the actual entrance (3881, 66, 2348), separate from the highlight's own position.
  • Highlight square sized 6x normal (420px) at standard transparency.
  • Custom skull icon (deep_dark.png) now drawn centered on the highlight, doubled to 140px per your last request.

Docks added

  • Balak (2299, 3024) and Rivina (2383, 1047), both with waypoint height Y=64 — required adding per-marker waypoint-Y support to the docks/RI marker system (previously hardcoded to Y=100 for all of them).

New waypoint-management tools

  • ⚑ Waypoint List screen — a full separate GUI listing every waypoint you have across every continent, click one to remove it. Deliberately excludes overlay-created waypoints (Ruins/Ocean/Busco/Deep Dark/Shrines), since those already have their own on/off toggle.
  • N keybind — opens a screen to drop a waypoint anywhere with a custom name and a choice of 9 colors, without needing the map open.
  • Middle-click menu — replaced instant coordinate-copying with a small "Create Waypoint / Copy Coordinates" menu, usable anywhere on the map.
  • Per-server-instance scoping — waypoints on unrecognized dimensions (any world that isn't Loka's own continents/Nether/Aldara) are now scoped to the specific server/singleplayer-save you made them on, so the same dimension on two different servers doesn't share one waypoint list.
  • M now toggles the map closed, not just open.

Nether additions

  • 11 new "Shrine" waypoints (4 Blaze, 4 Ghast, 3 Magma Cube), each with its own colored, independently-toggleable overlay category, seeded as permanent waypoints since Nether has no map screen.

Bug fixes

  • "Unknown town" tiles (owned by a since-fallen town) now correctly tint with the biome's current controlling color instead of the fallen town's stale leftover color.
  • Ownership icons (buffs, mutators, etc.) now hide instead of showing at a stale position while a refresh is still fetching fresh shape data.
  • Fixed the corner-button hover outline sticking after a click — turned out to be Minecraft's own click-handling re-focusing the button right after onPress runs, not something clearable from inside the button's own click code.
  • Added HARDCORE and CAPPED_FIGHT mutator descriptions (found their raw API names via live server queries) so they show proper names/text instead of a missing texture.

New commands

  • /lokawp restoredefaults <continent> — re-adds any missing built-in default waypoint (Nether/Aldara ocean achievements, shrines) without duplicating ones you kept.
  • /testwaypoint remove <name> — removes a single test waypoint without wiping everything else on that continent.

This mod has no additional files