Description
Game Modes
Lockout: 2 teams race to finish 13 out of 25 goals. Once a goal is completed, the other team cannot complete the same goal.
Blackout: Everyone works together to complete all 25 goals. This gamemode excludes any opponent-based goals.
Blackout Versus: 2 teams race to finish all 25 goals. Both teams can complete the same goal, it's first to 25 to win.
More game modes in upcoming updates!
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Goal Filtering
Goal selection happens at random and difficulty is only checked if you have changed it from random to any of the other three difficulties. Goal categories have an upper limit on how many can be on the board at one time. For example, there can only be a maximum of 2 brewing goals and 5 advancement goals.
Some goals require you to find a biome or structure. Other goals require certain items or mobs from specific biomes. In order to select goals that are playable, they are only selected if the biome or structure is within a certain radius of blocks from 0, 0. For example, with a setting radius of 1000 and a square distance type, the "Locate Ocean Monument" goal will only be on the board if an ocean monument is within -1000, -1000 to 1000, 1000. This filtering can be changed by using the appropriate rule settings found below.
Bartering Changes
This mod makes a few small changes to piglin bartering rates. Ender pearl chances have been doubled, with piglins dropping between 3 to 6 pearls for a roll. The chance for piglins to drop water bottles have been halved and the chance for fire resistance potions (both splash and regular) have increased by 20%.
Commands
Use /lockoutbingo to access general commands.
/lockoutbingo reloadCache: searches the seed and saves the location of biomes and structures. This reduces the loading time at the start of a game.
/lockoutbingo compass <player>: gives a compass to the specified player or target (@a, @e, etc). If player is not specified, you are given a compass.
/lockoutbingo goal award <id> <player>: awards a goal completion to the specified player (an id of 0 being the first goal and 24 being the last goal, left-to-right and top-down).
/lockoutbingo goal revoke <id>: revokes the specified goal from whoever completed it.
/lockoutbingo score add <team> <count>: adds points to the specified team (where 1 represents team 1 and 2 represents team 2). If count is not specified, 1 point is added to the specified team’s score.
/lockoutbingo score subtract <team> <count>: subtracts points from the specified team. If count is not specified, 1 point is subtracted from the specified team’s score.
/stopfreeze: stops the initial start countdown and unfreezes every player, starting the game immediately.
Use /blackout to access Blackout-related commands.
/blackout solo: starts a solo game of Blackout.
/blackout coop <team>: starts a team game of Blackout.
/blackout versus <team1> <team2>: starts a team vs. team game of Blackout.
Use /lockout to access Lockout-related commands.
/lockout start <player1> <player2>: starts a 1v1 game of Lockout.
/lockout teams <team1> <team2>: starts a team vs. team game of Lockout.
Use /lbrules to change certain game rules.
/lbrules enableFilter <T/F>: controls whether or not to filter goals based on difficulty, distance, and goal limits.
/lbrules filterDistance <range>: sets how far from (0, 0) to check for biomes and structures.
/lbrules filterDistanceType <type>: sets how to calculate the distance (circular or square). Circular checks for biomes and structures within a circle with a radius of filterDistance centered at (0, 0). Square checks for biomes and structures within a square with a half-length and half-width of filterDistance centered at (0, 0).
/lbrules freezeTime <seconds>: sets how long the start countdown should be at the beginning of a game where players are frozen, in seconds.
/lbrules goalDifficulty <difficulty>: controls what kinds of goals are preferred (easy, normal, hard, or random).
/lbrules limitDebugging <T/F>: toggles how much information is shown on the server console about what is going on behind the scenes.
/lbrules resetPlayers <T/F>: controls whether or not to reset player health, hunger, inventory, experience, stats, and advancements before the start of each game.
History
1.0 - Released May 31, 2024 (Lockout)
2.0 - Released May 12, 2025 (Blackout)
2.1 - Released October 12, 2025 (Blackout Versus)




