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Locate Fixer

you ever get that annoying msg that says biome not found or structure not found? well this fixes that command and adds some features, also the locate command runs async which improve performance.

File Details

locatefixer-3.0.0.jar

  • R
  • Apr 22, 2026
  • 87.03 KB
  • 629
  • 1.21.1
  • NeoForge

File Name

locatefixer-3.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:locate-fixer-1301683:7964802"
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Locate Fixer v3.0.0

✨ Added

  • Expanded async locate handling to more command flows for smoother server performance.
  • Added /locate dimension for dimension-focused biome teleport workflows.
  • Added /locate lastdeath support through async handling.
  • Added player home/base lookup features, including /locate playerhome <player> [name].
  • Added better ID/registry suggestion support in locate-related command paths.

🔧 Changed

  • Updated NeoForge/tooling versions for current 1.21.1-targeted builds.
  • Refined teleport safety flow with improved target handling and safer placement logic.
  • Improved locate progress/completion feedback messaging.
  • Improved async locate resilience and general command reliability under load.

🗑️ Removed / Simplified

  • Removed /locate block registration due to heavy performance/lockup risk.
  • Removed biome variants locate support.
  • Removed direct /locate nearest command registration (nearest behavior was reworked during this cycle).
  • Cleaned up unnecessary command paths and reduced mod file size.

🐛 Fixed

  • Fixed multiple async and compile-time issues in locate handler flows.
  • Fixed command registration/syntax issues in several locate subcommands.
  • Fixed cave biome tag/resource-location handling and related detection behavior.
  • Fixed edge cases around config/load timing for async execution.
  • Fixed optional dependency handling for WorldEdit integration.

📌 Notes

  • This release focuses on stability, async performance, and safer teleport behavior.
  • Several experimental or high-cost command variants were removed to keep servers responsive.
  • also added dev usefull tools for people to register their custom mod structures that place using code.