Description
This mod was just the 1st step to my final goal: Localizator.
Therefore, this mod won't get updates, bug fixes or anything.
Instead of downloading this mod, download Localizator. It does what this mod does, even better and much much more!
This is a Client-side mod, powered by Mixin which adds "LocLore" NBT tag support.
The feature language-aware modpack creators need!
(You are free to include this in your modpack)
You'll need to add the Mixin Bootstrap into your mods folder (only if your modpack doesn't already have it) so Mixins can load up!


You ever wanted to add a special loot, based on a vanilla/modded item with custom, translatable name and lore?
Either using commands or mod's config files (like Bountiful's rewards, DoomLike Dungeons' loot, Dregora's loot, etc.)
Normally, modpack creators use the "Name" tag to rename an item, but it's a hardcoded text.
and the "Lore" tag to add a lore to it.
This means that if a player uses minecraft in a language different than your hardcoded text, they may not understand it.
To solve part of this problem, Minecraft 1.12.2 supports the "LocName" tag, which allows you to replace an item's name with a custom, translatable one. (it takes a lang key)
And the better part is, that name isn't hard-italic formatted!
But Vanilla doesn't have that support for the "Lore" tag. That's where the "LocLore" tag comes in!
Example:
/give @p stone 1 0 {display:{LocName:"tile.stone.andesiteSmooth.name",LocLore:["tile.shulkerBoxGray.name"]}}
And same as "LocName", I made it so it doesn't forcedly apply italic format.
Tested with RLCraft, a heavily customized modpack that includes tons of mods and Mixins.
Remember to add your custom lang file with your lang keys inside the resources folder or Resource Pack!
Example:
example.redtext=§cThis is a red text
For a text formatting guide, check this article.



