LittleTiles

#BuildItYourself

File Details

LittleTiles_v1.5.0-pre199_14_mc1.12.2.jar

  • B
  • Mar 8, 2020
  • 1.42 MB
  • 3.2K
  • 1.12.2

File Name

LittleTiles_v1.5.0-pre199_14_mc1.12.2.jar

Supported Versions

  • 1.12.2

Added IGridBased interface
Added constructors to LittleAbsoluteBox
Added ActionEvent
Added ability to flip actions
Added follow actions
Added temporary fix for dynamicsurroundings
Added comments for config options
Added CreativeCore config support
Added attributes for premade type
Added neighbor listener structure attribute
Added the ability for structures to tick, extra render, extra collision and active render
Added ability to send action messages from server to client
Added type registry for action message
Added item cache count to debug screen
Added uploadToVBODirectly option
Added LittleTileRegistry for tiles and previews
Reworked structure attribute
Reworked saving tile and grouped tiles (saves storage spaces and network traffic)
Removed LittleTileSize
Removed IGCM support
Removed LittleTileBlock (merged LittleTile and LittleTileBlock)
Renamed ILittleInventory to ILittleIngredientInventory
Renamed all packages to single
Renamed LittleEvent to LittleEventHandler
Updated to new GuiSlider
Updated to CreativeCore v1.10
Update zh_CN.lang (by EdgewalkerBlue)
Update ru_RU.lang (by Smollet777)
Changed TileList to store structures itself
Used IItemHandler instead of IInventory
Fixed crash when collecting stacks for selector
Fixed log rotation causing it to loose it's variant type
Fixed crash with spongeforge when ticking animation
Fixed not updating chunk properly
Fixed using vbo for smooth door transition even if vbo's are disabled or not available
Fixed crash on server side
Fixed recipe crash
Fixed not updating chunk when cache building completed in all cases
Fixed duplicate structure on server
Fixed structure tiles being ignored (because weren't connected to structure when placing)
Fixed grid mismatch in destroy and color boxes action
Fixed not sending door activate packet if door is not an animation
Fixed door activator not sending activate packet
Fixed not being able to drain stack ingredients
Fixed not forcing update when using the wrench
Fixed premade structures contained ingredients when put in bag
Fixed placement offset
Fixed crash when reloading resources and liteloader is installed
Fixed not handling resourcepack/ shaderpack updates properly
Fixed not listening to light updates
Fixed not listening to resourcepack changes
Fixed ctm manager not being able to access fakeworld
Fixed not displaying structure name
Fixed crash when using shift right click in bag

 

Configs will reset