promotional bannermobile promotional banner

Lit it Up

Furnaces won't light up unless the player interacts with them.

File Details

Lit It Up - 1.19.2 - 1.26

  • R
  • Nov 16, 2025
  • 235.40 KB
  • 38
  • 1.19.2
  • Forge

File Name

lititup-1.19.2-1.26.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lit-it-up-916334:7230209")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

BIG UPDATE!!!

 

- Updated switchgrass generation so that it is rarer overall but appears in more concentrated patches, similar to how flowers generate in the world.

- Added two configuration options for switchgrass, allowing you to decide whether it can spawn and how rare its generation should be.

- Added switchgrass to the bone meal event. There is now a small chance for switchgrass to appear when using bone meal.

- Implemented new compatibility with the Overgeared mod.

- Fixed compatibility issues with the Let’s Do Candlelight mod.

- Improved the stove ignition system for the Let’s Do Candlelight and Farmer’s Delight mods.

- Added a configuration entry for custom item based ignition tools for the campfire block. Implemented the core logic for advancement unlocking and ignition behaviour, so that campfires behave more in line with furnaces.

- Added a new ignition type called Double flint ignition. You must strike two flints to create a spark and ignite a furnace or a campfire. This only works if you have switchgrass fiber in your inventory for campfires and stoves, or in the fuel slot for furnaces.

- Made switchgrass fiber and baled switchgrass valid fuel sources. They provide a small amount of burn time, similar to sticks.

- Added a new guide tab for Double flint ignition. Updated the guide screen to react to configuration settings so some values now show a note when they are disabled, and entire tabs can be hidden for a clearer in game experience.

Switchgrass and Baled switchgrass blocks are now flamable.