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Light Dust

All light sources will produce a biome specific configurable amount of dust. The dust also has physics! Highly customizable.

File Details

lightdust-1.7.5.jar

  • R
  • May 7, 2026
  • 98.69 KB
  • 302
  • 1.20.1
  • Forge

File Name

lightdust-1.7.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:light-dust-1460231:8054147")
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Semi Major Feature

  • Spawning Modes: Added a new SPAWN_MODE config option. You can choose between FANCY (uses BFS to map caves and corners) or FAST (uses random sampling to spawn dust).

Minor Features

  • Crouch Disturbance: Crouching now significantly reduces your player's interaction radius. Sneaking allows you to move through dusty environments carefully without violently swatting particles away.

  • Action Dust Cobwebs: Block breaking debris (Action Dust) will now properly get caught and stuck inside cobwebs, matching the behavior of ambient dust.

  • Dust Dissolving: Action Dust now dissolves when it falls into water instead of bouncing on the riverbed. Ambient Dust will now burn up and disappear if it drifts into fire or lava.

Optimizations & Fixes

  • Spectator Mode: Players in Spectator mode will no longer generate ambient dust around the camera or interact with existing dust.

  • Sleep Optimization: dust spawning, volume scanning, and BFS calculations are paused while the player is sleeping in a bed.

  • Action Dust Friction: Fixed a minor redundancy in the ActionDustParticle logic where friction math was being applied twice on the ground.