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Light Dust

All light sources will produce a biome specific configurable amount of dust. The dust also has physics! Highly customizable.

File Details

lightdust-1.3.3.jar

  • R
  • Mar 11, 2026
  • 47.05 KB
  • 441
  • 1.20.1
  • Forge

File Name

lightdust-1.3.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:light-dust-1460231:7743135")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Major Features

Dust Glinting: Dust particles will now subtly glint when you get close to them. In dark environments, if there is a nearby light source, the dust closest to you will softly illuminate and fade back into the darkness as it drifts away.

Thermal Updrafts: Dust now reacts to heat. Particles will catch thermal updrafts and swirl upwards when passing over heat sources.

  • Define any vanilla or modded block as a heat source using the heatBlocks list in the config. Format: modid:block_name=speed,reach,radius.

Shockwaves: Particles now react to loud noises. Explosions or a Warden's roar will send anshockwave through the air, pushing ambient dust away from the sound source.

Heavy Landings: Falling 3 or more blocks will now kick up a ring of dust from the ground upon impact.

  • The visual blast scales with your exact fall distance, pushing dust faster and further the higher you drop.

  • Impacts create a shockwave that pushes preexisting ambient dust away from the landing zone.

  • new config options (heavyLandingUpwardSpeed, heavyLandingOutwardSpeed, heavyLandingAmbientPush, and heavyLandingAmbientRadius).

Minor Features

Depth Density: Dust density scales and increases as you descend past Y=0 down to bedrock.

Performance

Replaced heavy square root calculations with squared horizontal speed checks for player interaction calculations, saving CPU cycles when the player is standing still.