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[Let's Do] Vinery

Vinery contains nearly everything needed for not only creating wine but also for building up your own vinery.
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Vinery - 1.5.4 - FABRIC - 1.21.1

File nameletsdo-vinery-fabric-1.5.4.jar
Uploader
satisfysatisfy
Uploaded
Sep 19, 2026
Downloads
638
Size
2.9 MB
Mod Loaders
Fabric
File ID
8918257
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:lets-do-vinery-704465:8918257"

Learn more about Curse Maven

What's new

[1.5.4]

Added

  • Traditional Chinese translation (thanks to CherryPuff)
  • Bulgarian translation (thanks to OmegaSleepy)
  • Brazilian Portuguese translation (thanks to Patrik)
  • Config option to disable the automatic leaf canopy that Red/White Grapevine stems grow over time

Changed

  • Shearing a Red/White Grapevine stem all the way back to bare now resets its growth cycle, so a pending or already-grown leaf canopy from before is no longer tied to it (replanting starts a fresh cycle)

Fixed

  • Fixed the teleport effect of Chorus Wine, resolving a bug where drinking it could teleport players tens of thousands of blocks away or even out of the world (thanks to 鸢银子)
  • Fixed incorrect compostable ids for Vinery items in the datamap
  • GrapeBush no longer fails to generate during worldgen due to a light check, resolving a ScalableLux compatibility issue (thanks to Gardel)
  • StorageBlockEntity now implements Clearable, fixing compatibility with Sable (thanks to Clem76)
  • Fixed incorrect item ids for Taiga Grape Seed trades, which could crash on NeoForge (thanks to James)
  • Fixed and updated the Italian translation, including a Chorus Wine text fix (thanks to Serena)
  • Fixed wrong tags/items directory names preventing several item tags from working correctly (thanks to Ninjdai)
  • Fixed the Winemaker Trade crash on NeoForge for good: a second overlooked Taiga Grape Seed trade id was corrected, and the underlying cause was fixed - an unknown item id now resolves to null on NeoForge instead of AIR, matching Fabric's behavior
  • Fixed a crash with Create's Schematicannon/SchematicLevel caused by an unsafe cast in StorageBlockEntity
  • Fixed the Trader Mule's hitbox floating above its saddle by correcting its height to match the model
  • Fixed wine tooltips showing "0:00" effect duration for freshly obtained bottles (crafted, looted, traded) before their aging data had synced, even though drinking them already applied the correct duration
  • Fixed the Winemaker villager profession being nearly impossible to get on NeoForge, since its workstation detection range was far smaller there than on Fabric
  • Fixed a potential world save crash for Lattice blocks with missing or old grape data
  • Fixed a client-side exploit/desync where the XP bonus effect could apply extra experience without server authorization
  • Fixed the Wandering Winemaker selling Jungle White Grapes instead of Jungle White Grape Seeds
  • Fixed the Creeper effect at level I not dealing any block damage on explosion

[1.5.3]

Fixed

  • Lattice blocks now render correctly with see-through parts by using proper occlusion settings
  • Vinery Items not being compostable
  • Removed deprecated and invalid item IDs from default trade configs
  • Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
  • Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
  • Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia)
  • Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading
  • Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias

Changed

  • /wine command now requires OP level 2

[1.5.1]

Fixed

  • Resolved multiple invalid or missing tag assignments across block and item registries
  • Corrected Cherry Boat render layer and model reference causing missing visuals
  • Fixed advancement conditions triggering on unintended player actions
  • Adjusted DarkCherryLeaves loot tables
  • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
  • Corrected UV mapping and sprite reference for Hanging Sign textures

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience

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