Vinery - 1.5.4 - FABRIC - 1.21.1
Curse Maven Snippet
What's new
[1.5.4]
Added
- Traditional Chinese translation (thanks to CherryPuff)
- Bulgarian translation (thanks to OmegaSleepy)
- Brazilian Portuguese translation (thanks to Patrik)
- Config option to disable the automatic leaf canopy that Red/White Grapevine stems grow over time
Changed
- Shearing a Red/White Grapevine stem all the way back to bare now resets its growth cycle, so a pending or already-grown leaf canopy from before is no longer tied to it (replanting starts a fresh cycle)
Fixed
- Fixed the teleport effect of Chorus Wine, resolving a bug where drinking it could teleport players tens of thousands of blocks away or even out of the world (thanks to 鸢银子)
- Fixed incorrect compostable ids for Vinery items in the datamap
GrapeBushno longer fails to generate during worldgen due to a light check, resolving a ScalableLux compatibility issue (thanks to Gardel)StorageBlockEntitynow implementsClearable, fixing compatibility with Sable (thanks to Clem76)- Fixed incorrect item ids for Taiga Grape Seed trades, which could crash on NeoForge (thanks to James)
- Fixed and updated the Italian translation, including a Chorus Wine text fix (thanks to Serena)
- Fixed wrong
tags/itemsdirectory names preventing several item tags from working correctly (thanks to Ninjdai) - Fixed the Winemaker Trade crash on NeoForge for good: a second overlooked Taiga Grape Seed trade id was corrected, and the underlying cause was fixed - an unknown item id now resolves to
nullon NeoForge instead ofAIR, matching Fabric's behavior - Fixed a crash with Create's Schematicannon/
SchematicLevelcaused by an unsafe cast inStorageBlockEntity - Fixed the Trader Mule's hitbox floating above its saddle by correcting its height to match the model
- Fixed wine tooltips showing "0:00" effect duration for freshly obtained bottles (crafted, looted, traded) before their aging data had synced, even though drinking them already applied the correct duration
- Fixed the Winemaker villager profession being nearly impossible to get on NeoForge, since its workstation detection range was far smaller there than on Fabric
- Fixed a potential world save crash for Lattice blocks with missing or old grape data
- Fixed a client-side exploit/desync where the XP bonus effect could apply extra experience without server authorization
- Fixed the Wandering Winemaker selling Jungle White Grapes instead of Jungle White Grape Seeds
- Fixed the Creeper effect at level I not dealing any block damage on explosion
[1.5.3]
Fixed
- Lattice blocks now render correctly with see-through parts by using proper occlusion settings
- Vinery Items not being compostable
- Removed deprecated and invalid item IDs from default trade configs
- Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
- Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
- Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia)
- Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading
- Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias
Changed
- /wine command now requires OP level 2
[1.5.1]
Fixed
- Resolved multiple invalid or missing tag assignments across block and item registries
- Corrected Cherry Boat render layer and model reference causing missing visuals
- Fixed advancement conditions triggering on unintended player actions
- Adjusted
DarkCherryLeavesloot tables - Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
- Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
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