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[Let's Do] Vinery

Vinery contains nearly everything needed for not only creating wine but also for building up your own vinery.

File Details

Vinery - 1.4.40 - FABRIC - 1.20.1

  • R
  • Aug 6, 2025
  • 2.90 MB
  • 99.3K
  • 1.20.1
  • Fabric + 1

File Name

letsdo-vinery-fabric-1.4.40.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:lets-do-vinery-704465:6854287"

Quilt

modImplementation "curse.maven:lets-do-vinery-704465:6854287"
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[1.4.40]

**Added**
- Tooltips for all wine bottles now indicate their size (`small` or `big`).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`).
- Japanese translation _(Thanks to PExPE3)_
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

**Changed**
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the `Completionist Banner` effect duration from 40 to 200
- Updated the `Overgrown Lattices` advancement description for better clarity
- Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set`
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_
- Stackable logs now provide `1000` smelting value, previously `300`
- Jungle Grapevine Blocks now use biome foliage tint

**Fixed**
- Resolved an issue where `Apple Leaves` were not properly registered as flammable
- `Completionist Wall Banner` not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1`
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup