lethimyap-2.0.1.jar
Curse Maven Snippet
What's new
Changes
- Made event priority on listening for damage at EventPriority.HIGHEST.
- Added non-mandatory dependency for Casualties: Cubed to enforce LHY loads first.
- This is a fix for a bug where damage dialogue couldn't trigger because Casualties: Cubed set onLivingDamage's value to 0 before LHY could receive it (apparently, setting that value to 0 also affects onPlayerDamage? Thanks, Forge.)
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