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LET!EM!BURN!

"Destructive" Bridge between Create Aeronautics and other non-Create mods.
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LET!EM!BURN! 1.2.0 for Create 1.21.1-6.0.10

File nameLETEMBURN-1.2.0.jar
Uploader
DragonsPlusDragonsPlus
Uploaded
Aug 14, 2026
Downloads
20
Size
174.1 KB
Mod Loaders
NeoForge
File ID
8644165
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:let-em-burn-1650257:8644165"

Learn more about Curse Maven

What's new

LET!EM!BURN! 1.2.0

Update

  • Added impact-triggered Sable payload support for vanilla TNT, failed Draconic Evolution reactor cores, Ballistix explosives, and More Fun TNTs.
  • Supported payloads now preserve their native behavior after impact, including fuse timing, explosive variants, persistent blast effects, and radiation.
  • Mekanism Cardboard Boxes can now recursively wrap supported explosives without replacing the innermost payload's native effect.
  • Ballistix explosions now transfer their native directional force to nearby Sable structures, including offset impacts that can produce rotation.
  • Nuclear Science fission reactors built on Sable structures now complete their native 200-tick overheat and meltdown sequence at the structure's current parent-world position, including the molten core, blast, radiation, sound, and external heat damage.
  • Nuclear Science plasma that reaches an opening in a moving Sable structure now escapes at the opening's current parent-world position and continues its native spread, destruction, steam production, protection rules, and 80-tick lifetime. Sealed plasma remains contained.
  • PneumaticCraft machines on Sable structures can now leak or rupture after sufficiently severe impacts. Real leak pressure and flow apply bounded thrust in the opposite direction.
  • Added server configuration for payload envelope limits, Draconic reactor impact speed, PneumaticCraft damage and thrust, and Ballistix blast impulse.
  • Updated the supported baseline to Minecraft 1.21.1, NeoForge 21.1.248, Create 6.0.10, and Sable 2.0.3.

Optimization

  • Optimized Draconic Evolution reactor explosion annulus scanning while preserving the original affected positions, processing order, random-number consumption, and explosion results.

Fix

  • Failed Draconic reactor cores can now travel directly on Sable structures and no longer consume surrounding carrier blocks while inside a sublevel.
  • Draconic reactor explosions now resolve at the payload's projected parent-world position.
  • More Fun TNTs payloads now create their matching native primed entities instead of degrading into vanilla TNT.
  • Impact effects are deferred until the end of the physics step and deduplicated, preventing repeated explosions from a single collision.
  • Cancelled or failed native effects now restore an unconsumed payload instead of silently deleting it.
  • Optional integrations are isolated so LET!EM!BURN! can load safely when their corresponding mods are absent.
  • Corrected dependency metadata so only Create and Sable are required; Simulated, Aeronautics, Offroad, and all other compatibility targets remain optional.
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