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Leklai

A simple mod that aim to make skill and class similar to some mmorpg game, core engine
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leklai-fabric-1.0.1-1.21.11.jar

File nameleklai-fabric-1.0.1-1.21.11.jar
Uploader
MrSypzMrSypz
Uploaded
Mar 11, 2026
Downloads
15
Size
1.7 MB
Mod Loaders
Fabric
File ID
7741423
Type
B
Beta
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:leklai-1482288:7741423"

Learn more about Curse Maven

What's new

1.0.1

Bug Fixes

  • GlowFlash framerate-dependent timing — Glow flash effects were running too fast at high FPS and too slow at low FPS. Now uses delta-time correctly for consistent visual behavior regardless of framerate.
  • Skill aiming improvement — Skills now target the entity's position directly instead of requiring the player to aim at the ground. Also works correctly when the target is airborne/flying.
  • Server config crash — Environment damage config options were causing servers to become unplayable. Server-only config is now properly separated.
  • Party persists after disconnect — Party HUD and data no longer carry over when disconnecting from a server and joining singleplayer or a different server. All client-side party state is properly cleared on disconnect.
  • Party health display - Player Health number are drifting position. This has been fixed and should now be properly aligned with the health bar.

Changes (API)

  • getActionAnimation() and getHoldAnimation() now require a LivingEntity parameter for context-aware animation support (e.g. different animation sets per entity or situation).
  • change version number format from x.y.z to x.y.z-a.b.c.

New

  • SkillCastContext in keyframe instructions — onKeyframeInstruction now receives SkillCastContext, enabling richer skill behavior driven by animation keyframes.
  • Unified tab navigation — Player Info, Skill Learning, Skill Binding, and Party screens are now accessible via a single tabbed interface. No more closing and reopening from the hotbar overlay.
  • Client cooldown sync on rejoin — Skill cooldowns are now cleared on disconnect and re-synced from the server when joining back. No more stale cooldowns carrying over between worlds, and no way to exploit disconnecting to skip cooldowns.
  • Party HUD scale config — Added a configurable scale option for the party HUD panel (0.5x–2.0x) under UI & Visual settings.

layout change, colour theme

layout change skill learning skill keybinding

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